October 31st, 2009 by Jacek Antonelli
Imprudence 1.2 has a feature borrowed from the Emerald viewer: double-click teleport, i.e. double-clicking somewhere in the 3D view will instantly teleport your avatar to that location. There are also pie menu entries, “Go Here”, which do the same thing as the double-click teleport.
However, some users have commented that the double-click is too easy to accidently trigger, and can interfere with double-clicking on scripted objects. We have added a confirmation dialog to prevent accidental teleports, but that isn’t an ideal solution, because confirmation dialogs can be annoying and disruptive too.
We’ll be adding an option to allow users to choose whether they want the double-click behavior, but we’re still deciding whether it should be enabled or disabled by default. Mostly this depends on whether more people find double-click useful or annoying.
So, here’s a chance to have your say: Should double-click teleport be enabled or disabled by default?
Head to the forums to vote, or leave a comment here on the blog!
October 2nd, 2008 by Jacek Antonelli
If you were unable to attend the discussion yesterday for Orange Island Innovation Week but are interested in what we talked about, you’re in luck! The good folks at Orange Island have posted a transcript of the event for your downloading pleasure!
October 1st, 2008 by McCabe Maxsted
If you are interested in working on the Imprudence source, we’ll be meeting inworld this Saturday to discuss coding, our viewer roadmap, and converting feature requests into coding tasks.
September 19th, 2008 by McCabe Maxsted
In case you missed or weren’t able to make it to the informal gathering earlier this week, but still wanted to go, Jacek has put the notes and a transcript up on the forums. It was great seeing everyone there. More ideas were discussed, with some interesting feature requests popping up (all included in the notes), and Jacek answered a few questions about the project.
September 14th, 2008 by Jacek Antonelli
Imagine this scenario: You’re confined to a wheelchair and have very limited use of your arms. You can’t use a physical keyboard, but you can handle a mouse or other pointing device well enough to work with an on-screen keyboard. You use Second Life; you enjoy moving around freely, talking with people, seeing all there is to see.
But one day you accidently press ‘M’ on the on-screen keyboard at the wrong time, and SL switches to mouselook mode. Exiting mouselook is a simple matter for someone fortunate enough to be able to use the keyboard, but for you, it’s impossible. You’re now completely stuck.
Continue reading ‘Improving Accessibility’
September 14th, 2008 by McCabe Maxsted
The transcript of Jacek’s talk at Benjamin’s office hours has beeen posted on the wiki. Some choice quotes:
On why we’re doing what we’re doing, and word form Nicholaz:
| [15:08] |
Jacek Antonelli: |
Linden Lab has, unfortunately, had a tendency to be rather slow and cautious about making changes. Which makes sense, from a business perspective. But I’m interested in pushing the envelope. |
| [15:09] |
Jacek Antonelli: |
Specifically, I want to focus on improving the usability of the viewer. For the most part that’s the UI, but also other issues like stability and the various tools that we use to do stuff |
| [15:10] |
Jacek Antonelli: |
By tools, I mean the things that let us do stuff, from IMing to shopping to building to taking snapshots |
| [15:11] |
Kippie Friedkin: |
Sweet. |
| [15:11] |
Charlette Proto: |
stability would have to be marginal issue at the moment, I don’t remeber a crash of the viewer sine last update |
| [15:11] |
Jacek Antonelli: |
Unfortunately, not everyone is so lucky, Charlette :\ |
| [15:11] |
Charlette Proto: |
graphic drivers have become more of a problem that is for sure |
| [15:12] |
Jacek Antonelli: |
I’m quite excited, because last night I received word from Nicholaz Beresford that we can use his stability and memory leak fixes in Imprudence. He even sent me some ones that he hadn’t submitted to JIRA :) |
Continue reading ‘Transcript and More Forum Topics’