<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="图像" name="Display panel">
	<button label="?" name="GraphicsPreferencesHelpButton"/>
	<check_box label="在窗口中运行" name="windowed mode"/>
	<text_editor name="FullScreenInfo">
		若不选中，查看器在登入时将全屏显示。
	</text_editor>
	<text name="WindowSizeLabel">
		窗口尺寸:
	</text>
	<combo_box name="windowsize combo">
		<combo_item name="640x480">
			640x480
		</combo_item>
		<combo_item name="800x600">
			800x600
		</combo_item>
		<combo_item name="720x480">
			720x480 (NTSC)
		</combo_item>
		<combo_item name="768x576">
			768x576 (PAL)
		</combo_item>
		<combo_item name="1024x768">
			1024x768
		</combo_item>
	</combo_box>
	<text name="DisplayResLabel">
		显示器分辨率:
	</text>
	<combo_box name="fullscreen combo"/>
	<text name="AspectRatioLabel1" tool_tip="宽 / 高">
		全屏宽高比:
	</text>
	<combo_box name="aspect_ratio" tool_tip="宽 / 高">
		<combo_item name="4:3(StandardCRT)">
			4:3 (标准显示器)
		</combo_item>
		<combo_item name="5:4(1280x1024LCD)">
			5:4 (1280x1024 液晶显示器)
		</combo_item>
		<combo_item name="8:5(Widescreen)">
			8:5 (宽屏)
		</combo_item>
		<combo_item name="16:9(Widescreen)">
			16:9 (宽屏幕)
		</combo_item>
	</combo_box>
	<check_box label="自动检测" name="aspect_auto_detect"/>
	<text name="HigherText">
		质量和
	</text>
	<text name="QualityText" width="95">
		性能:
	</text>
	<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false" bottom="-86" drop_shadow_visible="true" enabled="true" follows="left|top" font="SansSerifSmall" h_pad="0" halign="left" height="12" hidden="false" left="115" length="1" mouse_opaque="true" name="FasterText" type="string" v_pad="0" width="80">
		更快
	</text>
	<text name="ShadersPrefText">
		低
	</text>
	<text name="ShadersPrefText2">
		中
	</text>
	<text name="ShadersPrefText3">
		高
	</text>
	<text name="ShadersPrefText4">
		最高
	</text>
	<text name="HigherText2">
		更高
	</text>
	<text name="QualityText2">
		质量
	</text>
	<slider label="" name="QualityPerformanceSelection"/>
	<check_box label="自定义" name="CustomSettings"/>
	<view_border name="GraphicsBorder"/>
	<text name="ShadersText">
		着色器:
	</text>
	<check_box label="凹凸贴图和光泽" name="BumpShiny"/>
	<check_box label="基本着色器" name="BasicShaders" tool_tip="禁用该选项也许可以防止某些显卡驱动程序崩溃。" width="315"/>
	<check_box label="大气着色器" name="WindLightUseAtmosShaders"/>
	<check_box label="水面反射" name="Reflections"/>
	<text name="ReflectionDetailText">
		反射细节:
	</text>
	<radio_group name="ReflectionDetailRadio">
		<radio_item name="0">
			地面和树木
		</radio_item>
		<radio_item name="1">
			所有静态物体
		</radio_item>
		<radio_item name="2">
			所有化身和物体
		</radio_item>
		<radio_item name="3">
			一切东西
		</radio_item>
	</radio_group>
	<text name="AvatarRenderingText" width="128">
		化身渲染:
	</text>
	<check_box label="化身替身" name="AvatarImpostors" width="256"/>
	<check_box label="硬件 Skinning" name="AvatarVertexProgram" width="256"/>
	<check_box label="化身衣物效果" name="AvatarCloth" width="256"/>
	<text name="DrawDistanceMeterText1" width="128">
		m
	</text>
	<text name="DrawDistanceMeterText2">
		m
	</text>
	<slider label="描绘距离:" name="DrawDistance"/>
	<slider label="最大粒子数:" name="MaxParticleCount"/>
	<slider label="后期处理质量:" name="RenderPostProcess"/>
	<text name="MeshDetailText" width="128">
		模型细节:
	</text>
	<slider label="  物体:" label_width="140" name="ObjectMeshDetail" width="223"/>
	<slider label="  活动元件:" label_width="140" name="FlexibleMeshDetail" width="223"/>
	<slider label="  树木:" label_width="140" name="TreeMeshDetail" width="223"/>
	<slider label="  化身:" label_width="140" name="AvatarMeshDetail" width="223"/>
	<slider label="  地面:" name="TerrainMeshDetail" width="223"/>
	<slider label="  天空:" label_width="140" name="SkyMeshDetail" width="223"/>
	<text name="PostProcessText">
		低
	</text>
	<text name="ObjectMeshDetailText">
		低
	</text>
	<text name="FlexibleMeshDetailText">
		低
	</text>
	<text name="TreeMeshDetailText">
		低
	</text>
	<text name="AvatarMeshDetailText">
		低
	</text>
	<text name="TerrainMeshDetailText">
		低
	</text>
	<text name="SkyMeshDetailText">
		低
	</text>
	<text name="LightingDetailText">
		光照细节:
	</text>
	<radio_group name="LightingDetailRadio">
		<radio_item name="SunMoon">
			仅有日月光效
		</radio_item>
		<radio_item name="LocalLights">
			附近的灯光
		</radio_item>
	</radio_group>
	<text name="TerrainDetailText">
		地面细节:
	</text>
	<radio_group name="TerrainDetailRadio">
		<radio_item name="0">
			低
		</radio_item>
		<radio_item name="2">
			高
		</radio_item>
	</radio_group>
	<button label="建议设置" name="Defaults"/>
	<button label="硬件选项" label_selected="硬件选项" name="GraphicsHardwareButton"/>
	<string hidden="true" name="resolution_format">
		[RES_X] x [RES_Y]
	</string>
	<string hidden="true" name="aspect_ratio_text">
		[NUM]:[DEN]
	</string>
</panel>
