<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="toolbox floater" title="" short_title="建造">
	<button label="" label_selected="" name="button focus" tool_tip="聚焦"/>
	<button label="" label_selected="" name="button move" tool_tip="移动"/>
	<button label="" label_selected="" name="button edit" tool_tip="编辑"/>
	<button label="" label_selected="" name="button create" tool_tip="创造"/>
	<button label="" label_selected="" name="button land" tool_tip="土地"/>
	<check_box label="缩放" name="radio zoom"/>
	<check_box label="环绕(Ctrl)" name="radio orbit"/>
	<check_box label="平移(Ctrl-Shift)" name="radio pan"/>
	<check_box label="移动" name="radio move"/>
	<check_box label="举起 (Ctrl)" name="radio lift"/>
	<check_box label="旋转 (Ctrl-Shift)" name="radio spin"/>
	<check_box label="位置" name="radio position"/>
	<check_box label="旋转(Ctrl)" name="radio rotate"/>
	<check_box label="拉伸(Ctrl-Shift)" name="radio stretch"/>
	<check_box label="选择材质" name="radio select face"/>
	<check_box label="编辑连接部件" name="checkbox edit linked parts"/>
	<text name="text ruler mode">
		标尺：
	</text>
	<combo_box name="combobox grid mode">
		<combo_item name="World">
			世界
		</combo_item>
		<combo_item name="Local">
			本地
		</combo_item>
		<combo_item name="Reference">
			参照物
		</combo_item>
	</combo_box>
	<check_box label="同时拉伸两边" name="checkbox uniform"/>
	<check_box label="拉伸材质" name="checkbox stretch textures"/>
	<check_box label="使用网格" name="checkbox snap to grid"/>
	<button label="选项..." label_selected="选项..." name="Options..."/>
	<text name="text status">
		拖动来移动物体, 按住 Shift 拖动来复制
	</text>
	<button label="" label_selected="" name="ToolCube" tool_tip="立方体"/>
	<button label="" label_selected="" name="ToolPrism" tool_tip="棱柱"/>
	<button label="" label_selected="" name="ToolPyramid" tool_tip="棱锥"/>
	<button label="" label_selected="" name="ToolTetrahedron" tool_tip="四面体"/>
	<button label="" label_selected="" name="ToolCylinder" tool_tip="圆柱体"/>
	<button label="" label_selected="" name="ToolHemiCylinder" tool_tip="半圆柱体"/>
	<button label="" label_selected="" name="ToolCone" tool_tip="圆锥"/>
	<button label="" label_selected="" name="ToolHemiCone" tool_tip="半圆锥"/>
	<button label="" label_selected="" name="ToolSphere" tool_tip="球体"/>
	<button label="" label_selected="" name="ToolHemiSphere" tool_tip="半球体"/>
	<button label="" label_selected="" name="ToolTorus" tool_tip="圆环"/>
	<button image_disabled="object_tube.tga" image_disabled_selected="object_tube_active.tga" label="" label_selected="" name="ToolTube" tool_tip="圆管"/>
	<button image_disabled="object_ring.tga" image_disabled_selected="object_ring_active.tga" label="" label_selected="" name="ToolRing" tool_tip="环"/>
	<button image_disabled="object_tree.tga" image_disabled_selected="object_tree_active.tga" label="" label_selected="" name="ToolTree" tool_tip="树木"/>
	<button image_disabled="object_grass.tga" image_disabled_selected="object_grass_active.tga" label="" label_selected="" name="ToolGrass" tool_tip="草地"/>
	<check_box label="保持选定" name="checkbox sticky"/>
	<check_box label="复制所选" name="checkbox copy selection"/>
	<check_box label="居中" name="checkbox copy centers"/>
	<check_box label="旋转" name="checkbox copy rotates"/>
	<check_box label="选择土地" name="radio select land"/>
	<check_box label="磨平" name="radio flatten"/>
	<check_box label="抬高" name="radio raise"/>
	<check_box label="降低" name="radio lower"/>
	<check_box label="光滑" name="radio smooth"/>
	<check_box label="粗糙" name="radio noise"/>
	<check_box label="恢复" name="radio revert"/>
	<button label="应用" label_selected="应用" name="button apply to selection" tool_tip="更改所选土地"/>
	<text name="Bulldozer:">
		推土机：
	</text>
	<text name="Dozer Size:">
		尺寸
	</text>
	<text name="Strength:" type="string">
		强度
	</text>
	<text name="obj_count">
		选择物品：[COUNT]
	</text>
	<text name="prim_count">
		元件：[COUNT]
	</text>
	<tab_container name="Object Info Tabs">
		<panel label="一般" name="General">
			<text name="Name:">
				名称:
			</text>
			<text name="Description:">
				描述:
			</text>
			<text name="Creator:">
				创造者:
			</text>
			<text name="Creator Name">
				斯雷萨斯·林登
			</text>
			<button label="档案..." label_selected="档案..." name="button creator profile"/>
			<text name="Owner:">
				主人:
			</text>
			<text name="Owner Name">
				斯雷萨斯·林登
			</text>
			<button label="档案..." label_selected="档案..." name="button owner profile"/>
			<text name="Group:">
				社团:
			</text>
			<text name="Group Name Proxy">
				The Lindens
			</text>
			<button label="设置..." label_selected="设置..." name="button set group"/>
			<text name="Permissions:">
				权利:
			</text>
			<text name="perm_modify">
				你可以修改这件物体。
			</text>
			<check_box label="与社团分享" name="checkbox share with group" tool_tip="允许社团成员来移动，改进，复制以及删除"/>
			<string name="text deed continued">
				契约...
			</string>
			<string name="text deed">
				转让
			</string>
			<button label="契约..." label_selected="契约..." name="button deed" tool_tip="社团共享的物体可被社团官员认可。"/>
			<check_box label="复制" name="checkbox allow everyone copy"/>
			<check_box label="在搜索中显示" name="search_check" tool_tip="让别人可以在搜索结果中看到这件物体。"/>
			<check_box label="出售" name="checkbox for sale"/>
			<text name="Cost">
				价格:   L$
			</text>
			<radio_group name="sale type">
				<radio_item name="Original">
					原件
				</radio_item>
				<radio_item name="Copy">
					附件
				</radio_item>
				<radio_item name="Contents">
					内容
				</radio_item>
			</radio_group>
			<text name="Next owner can:">
				下个拥有者可以:
			</text>
			<check_box label="修改" name="checkbox next owner can modify"/>
			<check_box label="复制" name="checkbox next owner can copy"/>
			<check_box label="转卖/赠送" name="checkbox next owner can transfer"/>
			<text name="label click action">
				当点击鼠标左键时:
			</text>
			<combo_box name="clickaction">
				<combo_item name="Touch/grab(default)">
					触摸/抓取 (默认)
				</combo_item>
				<combo_item name="Sitonobject">
					坐在物体上
				</combo_item>
				<combo_item name="Buyobject">
					购买物体
				</combo_item>
				<combo_item name="Payobject">
					向物体付款
				</combo_item>
				<combo_item name="Open">
					打开
				</combo_item>
				<combo_item name="Play">
					播放地块媒体
				</combo_item>
				<combo_item name="Opemmedia">
					打开地块媒体
				</combo_item>
			</combo_box>
			<text name="B:">
				基:
			</text>
			<text name="O:">
				主:
			</text>
			<text name="G:">
				团:
			</text>
			<text name="E:">
				众:
			</text>
			<text name="N:">
				受:
			</text>
			<text name="F:">
				友:
			</text>
			<string name="text modify info 1">
				你可以修改这件物品。
			</string>
			<string name="text modify info 2">
				你可以修改这些物品。
			</string>
			<string name="text modify info 3">
				你不能修改这个物品。
			</string>
			<string name="text modify info 4">
				你不能修改这些物品。
			</string>
			<string name="text modify warning">
				必须选择一个完整的物体来设置许可。
			</string>
			<string name="Cost Default">
				价格:      L$
			</string>
			<string name="Cost Total">
				总价格:     L$
			</string>
			<string name="Cost Per Unit">
				每个的价格:  L$
			</string>
			<string name="Cost Mixed">
				混合价格
			</string>
			<string name="Sale Mixed">
				混合销售
			</string>
		</panel>
		<panel label="物体" name="Object">
			<text name="select_single">
				一次只能编辑一个元件的参数。请选择单个元件。
			</text>
			<text name="edit_object">
				编辑物体参数:
			</text>
			<check_box label="锁定" name="checkbox locked" tool_tip="使物体避免被移动或删除。此项通常被使用在建造过程中用以避免意外的修改。"/>
			<check_box label="物理的" name="Physical Checkbox Ctrl" tool_tip="允许物体被推动以及受重力影响。"/>
			<check_box label="暂时的" name="Temporary Checkbox Ctrl" tool_tip="使物体在被创建后 1 分钟被删除"/>
			<check_box label="幻影" name="Phantom Checkbox Ctrl" tool_tip="使物体不与其它物体或化身碰撞"/>
			<text name="label position">
				位置 (米)
			</text>
			<spinner label="X" name="Pos X"/>
			<spinner label="Y" name="Pos Y"/>
			<spinner label="Z" name="Pos Z"/>
			<text name="label size">
				尺寸 (米)
			</text>
			<spinner label="X" name="Scale X"/>
			<spinner label="Y" name="Scale Y"/>
			<spinner label="Z" name="Scale Z"/>
			<text name="label rotation">
				旋转 (角度)
			</text>
			<spinner label="X" name="Rot X"/>
			<spinner label="Y" name="Rot Y"/>
			<spinner label="Z" name="Rot Z"/>
			<text name="label material">
				材料
			</text>
			<combo_box name="material">
				<combo_item name="Stone">
					石头
				</combo_item>
				<combo_item name="Metal">
					金属
				</combo_item>
				<combo_item name="Glass">
					玻璃
				</combo_item>
				<combo_item name="Wood">
					木头
				</combo_item>
				<combo_item name="Flesh">
					肉体
				</combo_item>
				<combo_item name="Plastic">
					塑料
				</combo_item>
				<combo_item name="Rubber">
					橡胶
				</combo_item>
			</combo_box>
			<text name="label basetype">
				基础形状
			</text>
			<combo_box name="comboBaseType">
				<combo_item name="Box">
					立方体
				</combo_item>
				<combo_item name="Cylinder">
					圆柱体
				</combo_item>
				<combo_item name="Prism">
					棱柱
				</combo_item>
				<combo_item name="Sphere">
					球体
				</combo_item>
				<combo_item name="Torus">
					圆环形
				</combo_item>
				<combo_item name="Tube">
					管形
				</combo_item>
				<combo_item name="Ring">
					环形
				</combo_item>
				<combo_item name="Sculpted">
					雕刻
				</combo_item>
			</combo_box>
			<text name="text cut">
				路径截断开始和结束
			</text>
			<spinner label="B" name="cut begin"/>
			<spinner label="E" name="cut end"/>
			<text name="text hollow">
				窟窿
			</text>
			<text name="text skew">
				倾斜
			</text>
			<text name="Hollow Shape">
				窟窿的形状
			</text>
			<combo_box name="hole">
				<combo_item name="Default">
					默认
				</combo_item>
				<combo_item name="Circle">
					圆
				</combo_item>
				<combo_item name="Square">
					正方形
				</combo_item>
				<combo_item name="Triangle">
					三角形
				</combo_item>
			</combo_box>
			<text name="text twist">
				扭曲开始和结束
			</text>
			<spinner label="B" name="Twist Begin"/>
			<spinner label="E" name="Twist End"/>
			<text name="scale_taper">
				锥形
			</text>
			<text name="scale_hole">
				洞的尺寸
			</text>
			<spinner label="X" name="Taper Scale X"/>
			<spinner label="Y" name="Taper Scale Y"/>
			<text name="text topshear">
				顶面倾斜
			</text>
			<spinner label="X" name="Shear X"/>
			<spinner label="Y" name="Shear Y"/>
			<text name="advanced_cut">
				剖面截断开始和结束
			</text>
			<text name="advanced_dimple">
				凹陷开始和结束
			</text>
			<text name="advanced_slice">
				切片起始和终止
			</text>
			<spinner label="B" name="Path Limit Begin"/>
			<spinner label="E" name="Path Limit End"/>
			<text name="text taper2">
				锥形
			</text>
			<spinner label="X" name="Taper X"/>
			<spinner label="Y" name="Taper Y"/>
			<text name="text radius delta">
				半径变化
			</text>
			<text name="text revolutions">
				旋转次数
			</text>
			<texture_picker label="雕塑材质" name="sculpt texture control" tool_tip="点这里选择图片"/>
			<check_box label="镜像" name="sculpt mirror control" tool_tip="将雕塑元件沿着X轴翻转。"/>
			<check_box label="里朝外" name="sculpt invert control" tool_tip="反转雕塑元件的法向量，使其看上去像是从里面被翻出来了一样。"/>
			<text align="left" name="label sculpt type" visible="false">
				缝合类型
			</text>
			<combo_box allow_text_entry="false" max_chars="20" name="sculpt type control" visible="false">
				<combo_item name="None">
					(无)
				</combo_item>
				<combo_item name="Sphere">
					球体
				</combo_item>
				<combo_item name="Torus">
					圆环
				</combo_item>
				<combo_item name="Plane">
					平面
				</combo_item>
				<combo_item name="Cylinder">
					Cylinder
				</combo_item>
			</combo_box>
		</panel>
		<panel label="特征" name="Features">
			<text name="select_single">
				一次只能编辑一个元件的参数。请选择单个元件。
			</text>
			<text name="edit_object">
				编辑物体特征:
			</text>
			<check_box label="活动路径" name="Flexible1D Checkbox Ctrl" tool_tip="允许物体沿Z-轴活动（仅客户端有效）"/>
			<spinner label="柔软度" name="FlexNumSections"/>
			<spinner label="重力" name="FlexGravity"/>
			<spinner label="阻力" name="FlexFriction"/>
			<spinner label="风力" name="FlexWind"/>
			<spinner label="应力" name="FlexTension"/>
			<spinner label="X方向施力" name="FlexForceX"/>
			<spinner label="Y方向施力" name="FlexForceY"/>
			<spinner label="Z方向施力" name="FlexForceZ"/>
			<check_box label="光源" name="Light Checkbox Ctrl" tool_tip="使物体发射出光线"/>
			<text name="label color">
				颜色
			</text>
			<color_swatch label="" name="colorswatch" tool_tip="点击这里来打开色彩选择器"/>
			<spinner label="强度" name="Light Intensity"/>
			<spinner label="半径" name="Light Radius"/>
			<spinner label="衰减" name="Light Falloff"/>
		</panel>
		<panel label="材质" name="Texture">
			<texture_picker label="材质" name="texture control" tool_tip="点击这里来选择图片"/>
			<color_swatch label="颜色" name="colorswatch" tool_tip="打开色彩选择器"/>
			<text name="color trans">
				透明度 %
			</text>
			<text name="glow label">
				发光
			</text>
			<check_box label="最亮状态" name="checkbox fullbright"/>
			<text name="tex gen">
				材质映射
			</text>
			<combo_box name="combobox texgen">
				<combo_item name="Default">
					默认
				</combo_item>
				<combo_item name="Planar">
					平面
				</combo_item>
			</combo_box>
			<text name="label shininess">
				光泽
			</text>
			<combo_box name="combobox shininess">
				<combo_item name="None">
					无
				</combo_item>
				<combo_item name="Low">
					低
				</combo_item>
				<combo_item name="Medium">
					中
				</combo_item>
				<combo_item name="High">
					高
				</combo_item>
			</combo_box>
			<text name="label bumpiness">
				凹凸
			</text>
			<combo_box name="combobox bumpiness">
				<combo_item name="None">
					无
				</combo_item>
				<combo_item name="Brightness">
					亮度
				</combo_item>
				<combo_item name="Darkness">
					暗度
				</combo_item>
				<combo_item name="woodgrain">
					木纹
				</combo_item>
				<combo_item name="bark">
					树皮
				</combo_item>
				<combo_item name="bricks">
					瓷砖
				</combo_item>
				<combo_item name="checker">
					方格
				</combo_item>
				<combo_item name="concrete">
					混凝土
				</combo_item>
				<combo_item name="crustytile">
					甲壳
				</combo_item>
				<combo_item name="cutstone">
					宝石
				</combo_item>
				<combo_item name="discs">
					圆盘形
				</combo_item>
				<combo_item name="gravel">
					沙砾
				</combo_item>
				<combo_item name="petridish">
					皿形
				</combo_item>
				<combo_item name="siding">
					旁边
				</combo_item>
				<combo_item name="stonetile">
					瓦片
				</combo_item>
				<combo_item name="stucco">
					石灰泥
				</combo_item>
				<combo_item name="suction">
					吸盘
				</combo_item>
				<combo_item name="weave">
					编织
				</combo_item>
			</combo_box>
			<text name="tex scale">
				每面重复次数
			</text>
			<spinner label="水平(U)" name="TexScaleU"/>
			<check_box label="翻转" name="checkbox flip s"/>
			<spinner label="垂直 (V)" name="TexScaleV"/>
			<check_box label="翻转" name="checkbox flip t"/>
			<text name="tex rotate">
				旋转 (度)
			</text>
			<string name="string repeats per meter">
				每米重复次数
			</string>
			<string name="string repeats per face">
				每面重复次数
			</string>
			<text name="rpt">
				每米重复次数
			</text>
			<button label="应用" label_selected="应用" name="button apply"/>
			<text name="tex offset">
				位移
			</text>
			<spinner label="水平(U)" name="TexOffsetU"/>
			<spinner label="垂直(V)" name="TexOffsetV"/>
			<text name="textbox autofix">
				对齐媒体材质
(必须首先上传)
			</text>
			<button label="对齐" label_selected="对齐" name="button align"/>
		</panel>
		<panel label="内容" name="Contents">
			<button label="新脚本" label_selected="新脚本..." name="button new script"/>
			<button label="权限..." name="button permissions"/>
		</panel>
	</tab_container>
	<panel name="land info panel">
		<text name="label_parcel_info">
			土地信息
		</text>
		<text name="label_area_price">
			价格: L$[PRICE] 每 [AREA]平方米.
		</text>
		<text name="label_area">
			面积: [AREA] 平方米.
		</text>
		<button label="关于土地..." label_selected="关于土地..." name="button about land"/>
		<check_box label="显示土地拥有者" name="checkbox show owners" tool_tip="用颜色区分土地的拥有者"/>
		<button label="?" label_selected="?" name="button show owners help"/>
		<text name="label_parcel_modify">
			修改土地
		</text>
		<button label="再划分为..." label_selected="再划分为..." name="button subdivide land"/>
		<button label="加入..." label_selected="加入..." name="button join land"/>
		<text name="label_parcel_trans">
			土地转让
		</text>
		<button label="购买土地..." label_selected="购买土地..." name="button buy land"/>
		<button label="放弃土地..." label_selected="放弃土地..." name="button abandon land"/>
	</panel>
	<string name="status_rotate">
		拖动彩带来旋转物体
	</string>
	<string name="status_scale">
		点击并拖动来拉伸选中面
	</string>
	<string name="status_move">
		拖动来移动物体，按住 Shift 拖动来复制
	</string>
	<string name="status_modifyland">
		点击并拖动以修改土地
	</string>
	<string name="status_camera">
		点击并拖动来更改视角
	</string>
	<string name="status_grab">
		拖动以移动，按住Ctrl抬起，Ctrl+Shift旋转
	</string>
	<string name="status_place">
		在世界中点击以创建
	</string>
	<string name="status_selectland">
		点击并拖动以选择土地
	</string>
	<string name="grid_screen_text">
		屏幕
	</string>
	<string name="grid_local_text">
		本地
	</string>
	<string name="grid_world_text">
		世界
	</string>
	<string name="grid_reference_text">
		参考物
	</string>
	<string name="grid_attachment_text">
		附件
	</string>
</floater>
