<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Water Floater" title="Editor avanzato dell&apos;acqua">
	<text name="KeyFramePresetsText" width="224">
		Impostazioni predeterminate dell&apos;acqua:
	</text>
	<combo_box left_delta="230" name="WaterPresetsCombo" width="150" />
	<button label="Nuovo" label_selected="Nuovo" name="WaterNewPreset"/>
	<button label="Salva" label_selected="Salva" name="WaterSavePreset"/>
	<button label="Cancella" label_selected="Cancella" name="WaterDeletePreset"/>
	<tab_container name="Water Tabs">
		<panel label="Impostazioni" name="Settings">
			<text name="BHText">
				Colore della nebbiosità dell&apos;acqua
			</text>
			<button label="?" name="WaterFogColorHelp" left="209"/>
			<color_swatch label="" name="WaterFogColor" tool_tip="Clicca per aprire la selezione colore"/>
			<text name="WaterFogDensText" font="SansSerifSmall">
				Esponente di densità della nebbia&#10; dell&apos;acqua
			</text>
			<slider bottom_delta="-40" name="WaterFogDensity"/>
			<button label="?" name="WaterFogDensityHelp" left="209"/>
			<text name="WaterUnderWaterFogModText" font="SansSerifSmall" bottom="-140">
				Regolatore effetto nebbia subacquea
			</text>
			<button label="?" name="WaterUnderWaterFogModHelp" left="209"/>
			<text name="BDensText">
				Scala di riflessione delle onde
			</text>
			<button label="?" name="WaterNormalScaleHelp" left="415"/>
			<text name="BHText2">
				1
			</text>
			<text name="BHText3">
				2
			</text>
			<text name="BHText4">
				3
			</text>
			<text name="HDText">
				Scala Fresnel
			</text>
			<button label="?" name="WaterFresnelScaleHelp" left="415"/>
			<text name="FresnelOffsetText">
				Offset Fresnel
			</text>
			<button label="?" name="WaterFresnelOffsetHelp" left="415"/>
			<text name="DensMultText" font="SansSerifSmall">
				Scala di rifrazione nell&apos;acqua&#10; dall&apos;alto
			</text>
			<slider bottom_delta="-40" name="WaterScaleAbove"/>
			<button label="?" name="WaterScaleAboveHelp" left="650"/>
			<text name="WaterScaleBelowText" font="SansSerifSmall" bottom="-70">
				Scala di rifrazione nell&apos;acqua&#10; dal basso
			</text>
			<slider bottom_delta="-40" name="WaterScaleBelow"/>
			<button label="?" name="WaterScaleBelowHelp" left="650"/>
			<text name="MaxAltText" bottom="-122">
				Moltiplicatore della sfocatura
			</text>
			<button label="?" name="WaterBlurMultiplierHelp" left="650"/>
		</panel>
		<panel label="Immagine" name="Waves">
			<text name="BHText">
				Direzione della grande onda
			</text>
			<button label="?" name="WaterWave1Help" left="170"/>
			<text name="WaterWave1DirXText">
				X
			</text>
			<text name="WaterWave1DirYText">
				Y
			</text>
			<text name="BHText2">
				Direzione della piccola onda
			</text>
			<button label="?" name="WaterWave2Help" left="170"/>
			<text name="WaterWave2DirXText">
				X
			</text>
			<text name="WaterWave2DirYText">
				Y
			</text>
			<text name="BHText3">
				Mappatura normale
			</text>
			<button label="?" name="WaterNormalMapHelp"/>
		</panel>
	</tab_container>
	<string name="WLDefaultWaterNames">
		Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
	</string>
</floater>
