<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0</real>
    <key>fresnelOffset</key>
        <real>1</real>
    <key>fresnelScale</key>
        <real>0</real>
    <key>normScale</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0</real>
        </array>
    <key>normalMap</key>
        <uuid>cb51029b-360b-81e6-a3e1-5620c44e0b71</uuid>
    <key>scaleAbove</key>
        <real>0.50999999046325684</real>
    <key>scaleBelow</key>
        <real>0.099999994039535522</real>
    <key>underWaterFogMod</key>
        <real>0</real>
    <key>waterFogColor</key>
        <array>
            <real>0.5</real>
            <real>0</real>
            <real>1</real>
            <real>1</real>
        </array>
    <key>waterFogDensity</key>
        <real>25.992082595825195</real>
    <key>wave1Dir</key>
        <array>
            <real>-2.3900001049041748</real>
            <real>-1.8900001049041748</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>-1.3300000429153442</real>
            <real>-1.0000001192092896</real>
        </array>
    </map>
</llsd>
