Seshat wrote:* Low contrast skins. (Some people actually have difficulty distinguishing high contrast, and need low.)
Interesting. I never would have thought of that! (A perfect demonstration of the importance of getting input from lots of different people!)
Seshat wrote:* Being told when people around you are using Voice.
This is something I'd appreciate as well. I can hear fine in RL, but in SL I'm effectively deaf where voice is concerned, for purely technical reasons. (The damned thing won't stay connected long enough for me to follow a conversation, so I just keep it turned off.) I've been in that same, "Oh, we've been in voice for the past 10 minutes," situation.
Seshat wrote:* The option to have a coloured grid. So that instead of white-over-whatever-background, you can have any colour you want.
* The option to have a multicoloured grid. So that instead of length of lines being your grid divider, colour of lines is.
Interesting ideas, and the first one in particular would be quite simple to implement! The second one might be a little bit harder to do, but still well within the realm of possibility.
Seshat wrote:* A 'put this prim right beside that prim' that isn't create-copy. So you can adjust a prim after creation and still get it touching exactly.
(Okay, it's not exactly an accessibility issue, but I know my eyes and mousing arm get tired and sore after a session of construction.)
Hey, if a feature will make building easier, faster,
and more accessible, all the better! :D I know a lot of builders (myself included) who would absolutely love this. It'll probably be the first "big feature" we attempt, because of the impact it would have on such a broad range of people.
Seshat wrote:* A better way to switch between communication and movement mode.
* Clearer depiction of which mode you're in.
Just so I understand, do you mean an indicator of whether your keystrokes will go to chat/IM or to movement? In other words, a better indicator of keyboard focus. Is there any particular solution you had in mind? I can think of several ways we might address it:
- More visible / noticeable highlighting of the part of the UI that has keyboard focus. Right now there's an orange border around whatever UI part is selected, but it could be made more noticeable.
- An icon somewhere that switches between two graphics, one for movement mode and one for chat/text entry.
- An icon or graphic that moves to the UI item that has keyboard focus. For movement mode (the 3d view has focus), it could move to one corner of the view.