Release Notes

From Imprudence

Jump to: navigation, search

Contents

Imprudence 1.3.0 RC2

Release Highlights

  • Vivox voice chat support is now included with Imprudence.
  • Streaming audio/video now supports the AAC codec (sound encoding), which is commonly used in MP4 videos.
  • Fixed numerous bugs from 1.3.0 RC1.

Known Issues

  • The "Cancel" button is missing when the teleport screen is disabled.
  • The Animation Overrider window needs to be open when standing up from sitting on the ground in order to activate stands.
  • Tiny prims are sometimes invisible until selected.
  • Lossless textures sometimes appear corrupt/black when using OpenJPEG (the workaround is to copy llkdu from an SL 1.23 installation).
  • Building grid ruler marks are invisible when stretching prims if "Disable Max Build Constraints" is enabled.
  • Prim position and rotation are sometimes improperly rounded to >4 decimal places.
  • Avatar textures may appear invisible when HTTP textures is enabled (a rebake fixes it).

Changes

In addition to the Release Highlights above, this version of Imprudence also includes the following changes, as compared to Imprudence 1.3.0 RC1.

Features / Improvements

  • Vivox voice chat support is now included with Imprudence. Thanks McCabe, Armin, and Jacek!
  • Streaming audio and video encoded with AAC now plays audio (e.g. MP4 videos). Thanks McCabe, Armin, and Jacek!
  • Added ability to ignore group chat from individual groups. Uncheck the "Join group chat" checkbox in a group's info window to ignore incoming chat from that group. Thanks, McCabe and Jacek!
  • Added Reconnect to Voice button in Preferences > Voice. Thanks to the Emerald Viewer for this feature.
  • Chat logs and user-specifc settings are now stored in firstname_lastname@grid folders in the user settings. (To access your old chat logs and settings in the new format, copy the contents of your firstname_lastname folder to folders using the new firstname_lastname@grid naming convention.) Thanks, McCabe!
  • Added Gestures slider to the audio controls, allowing you to adjust the volume of gesture sounds. Thanks, McCabe!
  • Added menu option for toggling IM auto-responses in the World menu. Thanks, McCabe!
  • Added Teleport to Ground option in the Advanced menu. Thanks, McCabe, and thanks to the Emerald Viewer for this feature!
  • The window title bar now shows the grid name (in addition to the user name) when "Allow Multiple Instances" is enabled. Thanks, McCabe!
  • Profiles now show avatar's age (#405). Thanks, Ansariel Hiller, and thanks to Chalice Yao for this feature!
  • Updated the list of supported graphics cards (gpu_table.txt) to the latest from Viewer 2. Thanks, McCabe!
  • maps.secondlife.com-style SLURLs now work. Thanks, Makomk Makosen!
  • Disable Max Build Constraints now also disables position limits. Thanks, McCabe!
  • Re-enabled search url fetching in the Grid Manager. Thanks, McCabe!
  • Increased the script editor font size for readability. Thanks, McCabe!

Bug Fixes

  • Fixed crash when quitting and having voice enabled i.e. "Imprudence not remembering preferences" (#381). Thanks, McCabe!
  • Fixed inworld audio sporadically enabling on Windows. Thanks, McCabe!
  • Fixed inworld audio not completely enabling regardless of maturity setting. Thanks, McCabe!
  • Fixed numerous RLVa bugs. Thanks, Kitty Barnett!
  • Fixed memory leak in LLImageFormatted (SNOW-793). Thanks, Thickbrick Sleaford!
  • Fixed LightShare skies not updating fluently (#415). Thanks, tx Oh!
  • Fixed a potential memory leak in LightShare. Thanks, Armin!
  • Potential fixes for several crashes when using HTTP textures. Thanks, McCabe!
  • Fixed crash when logging into a region with progress screens disabled. Thanks, McCabe!
  • Fixed crash when encountering textures with bogus parameters. Thanks, McCabe!
  • Fixed "crash" in lltexturecache. Thanks, McCabe!
  • Fixed account-specific settings being overwritten when teleporting between grids. Thanks, McCabe!
  • Fixed llkdu.dll not being correctly detected on Windows. Thanks, McCabe!
  • Fixed proper detection of Windows 7, backported from Snowglobe (#424). Thanks, Ansariel Hiller!
  • Fixed the Search window loading the wrong search page when connected to OpenSim. Thanks, Jacek!
  • Fixed Grid Manager being nearly empty when the viewer fails to download the grid list the first time. Thanks, Jacek!
  • Fixed regression: local lights not disabling when editing appearance. Thanks, McCabe!
  • Fixed the Preferences > Advanced > Enable shadows checkbox not showing whether or not shadows were enabled. Thanks, McCabe!
  • Fixed minimum size of the Contacts window being too small. Thanks, McCabe!
  • Fixed libndofdev detection on Linux. Thanks, Armin!
  • Fixed missing quotes in Linux scripts. Thanks, Armin!
  • Fixed tooltips taking longer than normal to appear. Thanks, McCabe!
  • Fixed missing constants from the script editor and added llGetLinkNumberOfSides(). Thanks, McCabe!
  • Fixed Build Math help button overlapping some UI text (#384). Thanks, McCabe!
  • Fixed Preferences > Advanced layout being off in RC1. Thanks, McCabe!
  • Fixed lowercase "c"s in build window labels. Thanks, McCabe!
  • Fixed event names overrunning the search window. Thanks, McCabe!
  • Fixed unknown viewer tags being shown as "Failure". Thanks, McCabe!
  • Fixed prim sizes not working at 5 decimal places. Thanks, McCabe!
  • Fixed scripted notifications showing a blank whitespace below the owner name. Thanks, McCabe!

Other Changes

  • The ParticleChat setting is now off by default. Thanks, Jacek!
  • Removed the "About" button in the preferences window. Thanks, McCabe!
  • Moved Clear Group Cache to "Advanced > UI > Clear Cached Group Info". Thanks, McCabe!
  • Renamed "Show IMs in: Main console" to "Show IMS in: Main chat" in Preferences > Communication. Thanks, McCabe!
  • Added Cool VL Viewer and Kitty Barnett to the "thanks" section of the viewer credits in Help > About Imprudence. Thanks, McCabe!

Known Issues With OpenSim

If you're using Imprudence to explore the larger metaverse, here are a few OpenSim bugs that you should be aware of:

  • Clearing cache causes "body parts not found" error and your avatar to login as a cloud. This will also happen on first login to many OpenSim grids. The workaround is to change your shape then relog.
  • Megaregion teleports fail except in the root (SW) region.
  • The "Cancel" button does not appear during teleports on most OpenSim-based grids.
  • When sitting, the camera's default center is the root prim, not the prim you're actually sitting on.
  • OpenSims using CS2JK to bake avatar textures might corrupt an avatar's appearance (looking "rainbow" or "checker-boarded") when using openjpeg. A rebake will generally fix this.
  • Sometimes OpenSim loses an avatar's appearance, causing changing clothing to fail and the avatar to permanently look white, even after a rebake or a relog.
  • Sometimes prims or land become corrupted (i.e. look "rainbow") an excessive amount. The workaround for this is to copy llkdu from a Second Life 1.23 install into the main Imprudence folder.
  • Creating new outfits causes the viewer to crash on many OpenSim-based grids.
  • Right clicking a landmark and selecting "About Landmark" causes the viewer to crash on most OpenSim-based grids.
  • Sometimes avatars become stuck as unbaked (i.e. white) on OpenSim. Having stuck avatars rebake fixes this in most cases.

Imprudence 1.3.0 RC1

Release Highlights

  • Fixed many frequent crashes and memory leaks. You should notice significantly improved viewer stability in this version. Many thanks to our Weeklies testers and everyone else who helped us find and fix these issues!
  • Area Object Search: You can now search for objects in the nearby area by name, description, creator, and/or group name. Thanks to the Emerald Viewer and Henri Beauchamp for this feature.
  • The actions on the Minimap Radar "Estate" tab now work for parcel owners too. Thanks, McCabe!
  • Fixed a long-standing typo that made the object cache useless (SNOW-783). Second Life scenes will now rez much more quickly when visiting them again. (OpenSim does not currently support object caches.) Thanks to Andrew Linden for the tip-off.
  • Other new features: copy worn attachments, MU*-style poses, OOC auto-close, Shift-Enter to whisper, revamped LightShare support, and more. Read on for details!

Known Issues

  • Certain audio streams and movies don't play audio, e.g. YouTube MP4 videos. The viewer does not currently include the necessary plugin to play the AAC audio format. We hope to resolve this for the 1.3.0 final release.
  • The viewer does not properly detect the LLKDU image library on some systems. We are investigating this issue.
  • The "Cancel" button is missing when the teleport screen is disabled.
  • The Animation Overrider window needs to be open when standing up from sitting on the ground in order to activate stands.
  • Tiny prims are sometimes invisible until selected.
  • Lossless textures sometimes appear corrupt/black when using openjpeg (the workaround is to copy llkdu from an SL 1.23 installation).

Changes

In addition to the Release Highlights above, this version of Imprudence also includes the following changes, as compared to Imprudence 1.3.0 beta 5.

Features / Improvements

  • Re-enabled the ability to copy worn attachments in the inventory window. Thanks to Henri Beauchamp for the patch!
  • Added optional support for MU*-style poses (":" works like "/me") and OOC auto-close (automatically close "((" in chat). You can enable these features in "Preferences > Advanced". Thanks to Henri Beauchamp for these features!
  • You can now choose a clock/timestamp format in "Preferences > General": 12-hour PST/PDT, 24-hour PST/PDT, or UTC. Thanks, McCabe!
  • You can now whisper in chat by pressing Shift-Enter instead of Enter. Thanks to Henri Beauchamp for this feature!
  • The viewer now plays in-world sound effects regardless of the maturity rating of the sim. Thanks, McCabe!
  • The Map window will now let you teleport up to the maximum Z value allowed by the grid (it was limited to 4096 meters before). Thanks, McCabe!
  • Likewise, the minimap maximum zoom-out level is now based on the maximum Z value allowed by the grid. Thanks, McCabe!
  • Added menu entries to take off alpha and tattoo layers (in the Edit menu and pie menus). Thanks, McCabe!
  • Revamped LightShare support. Please see our LightShare wiki page for more information about this feature. Thanks, Jacek!
    • More fine-grained LightShare permission control in "Preferences > Advanced".
    • Teleporting will no longer reset Windlight to the default settings.
    • Added the new OpenSim 0.7 names for the LightShare script functions (prefixed with "ls" instead of "cm") to the script editor. Thanks, McCabe!
  • Increased the maximum building grid size from 50m to 10,000m in Advanced Build Options. Thanks, McCabe!
  • Added "Advanced > Character > Private Point At" to disable telling other viewers where you avatar is pointing (similar to Private Look At).
  • The Script Warning/Error window now has timestamps. Thanks, Jacek!
  • The viewer now automatically enables joystick support on Windows and Linux if a joystick is present. You can disable this by setting the JoystickAutoEnable debug setting to FALSE. Thanks, Armin!
    • Auto-enable is not available on Mac, due to an issue with some mice being detected as joysticks. Mac users can still manually enable joystick support in "Preferences > Input & Camera > Joystick Setup".
  • Added "Advanced > Debug Settings" to the login screen menu.
  • Added a "File" menu to the notecard editor, with "Save", "Import Text", and "Export Text" entries. Thanks, McCabe!
  • Improved viewer framerate slightly by setting the inventory window title more efficiently. Thanks, Armin!
  • Added a "Select a Default Grid" popup the first time you run Imprudence, to help users connect to the grid they want. Thanks, McCabe!
  • You can now access the Grid Manager at any time via "Preferences > General". Thanks, McCabe!
  • Cosmetic UI cleanup in the Advanced Build Options window, pie menus, login screen, grid manager, event search tab, and some notifications. Thanks, McCabe!
  • Tidied up the Advanced menu a bit. Thanks, McCabe!
  • "Limit Select Distance" has been moved from the Advanced menu to the Advanced Build Options window.
  • Renamed "Help > Viewer Help" to "Help > Grid Help" to match what it does. Thanks, McCabe!
  • The chat log timestamp now has a leading zero for hours less than 10 (SNOW-629). Thanks to Ardy Lay for the patch!

Bug Fixes

  • Fixed a nasty crash "LLRefCount: deleting non-zero reference" (#293). Thanks, McCabe!
  • Fixed a crash when http-getting an empty texture (SNOW-698). Thanks for the patch, Thickbrick Sleaford!
  • Fixed a crash when using a custom viewer skin that is missing some color definitions. Thanks to the Emerald Viewer for this fix.
  • Fixed a crash in LLPanelPlace::onClickTeleport (#357). Thanks, McCabe!
  • Fixed several memory leaks. Thanks to Linden Lab and the Emerald Viewer.
  • Fixed the Animation Overrider not playing stand animations after standing up from sitting on an object. (But, it still affects standing up from the ground.) Thanks, McCabe!
  • Fixed your avatar's eyes looking in a weird direction when "Advanced > Character > Private Look At" is enabled. Thanks, Armin!
  • Fixed the "View > Web Browser" menu item not doing anything. Thanks, McCabe!
  • Fixed several Mac compile issues. Thanks, Jacek!
  • When unable to connect, the error message now says the grid name, instead of "Unable to connect to Imprudence". Thanks, McCabe!
  • Fixed chat logs potentially being saved to invalid filenames. Thanks to the Emerald Viewer for this fix.
  • Fixed a crash when trying to use a landmark after logging out. Thanks, Armin!
  • Reduced stuttering and lag in the audio engine. Thanks for the patch, Henri Beauchamp!
  • Fixed the Web Browser window missing its "Home" button. Thanks, McCabe!
  • Fixed the main menu disappearing when the "You have been logged out" alert appears (#327). Thanks, McCabe!

Imprudence 1.3.0 beta 5

New Features

  • Animation Overrider (AO) can now be enabled/disabled from the toolbar. Thanks, McCabe!
  • Added support for Alpha and Tattoo layers. Thanks for the patch, Henri Beauchamp, and Armin for applying it!
  • Align planar textures in build window. Allows texture alignment across multiple prims when planar textures are used. Thanks for the patch, Thickbrick Sleaford!
  • Added "File > Minimize All" to minimizes all open windows. Thanks, McCabe!
  • Added "Advanced > Rendering > Animate Trees" to enables Linden tree swaying (warning: more cpu intensive). Thanks, McCabe!
  • Advanced > Rendering > Show Look At now shows the names of avatars along with their look at beacon. Thanks to the Meerkat Viewer for developing this feature and Tom Meta for porting it!
  • Added "Advanced > Character > Private Look/Point At" to opt-out of sending look at/point at data. Thanks to Henri Beauchamp for the patch, and McCabe for tweaking it!
  • Added "Advanced > Crash menu for triggering viewer crashes. Thanks, Armin!
  • Added "TP To..." button in the radar Avatar tab to teleport to an avatar's position. Thanks, Armin!
  • Added "Cam To..." button in the radar Estate tab to cam to an avatar's position. Thanks, McCabe!
  • Added "Reset All Preferences" button in Preferences > Advanced. Thanks, McCabe!
  • Added "Titles..." button in the group window for selecting your group title titles. Thanks for the patch, Henri Beauchamp!
  • Added "Invisible" button in the texture picker. Thanks for the patch, Henri Beauchamp!
  • Added "Preferences > General > Go away/AFK when idle". Thanks, Armin!
  • Added "Preferences > Input & Camera > Disable minimum zoom distance" to disable the "push" when zooming close to/inside prims. Thanks, McCabe!
  • Moved "Mute wind" into Preferences > Audio & Video and renamed it to "Enable wind generation". Thanks, McCabe!

OpenSim-Specific Changes

  • Added new currency button in the status bar (currently shows OS$ on OpenSim, L$ on Second Life). Thanks, McCabe!
  • Added support for tiny/nano prims (0.001m small). Thanks, McCabe!
  • Added support for LightShare. Thanks, Tom Meta and the Meta7 team!
  • Added "Preferences > Advanced > Use server-side Windlight settings" to toggles LightShare. Thanks, Tom Meta!'
  • Added "Advanced > Disable Max Build Constraints" to disable the viewer-side size limit on megaprims. Thanks, McCabe!
  • Added support for linking more than 255 prims at once. Thanks, Armin!
  • Added support for OpenSim-specific functions and their tooltips in the script editor. Thanks to WhiteStar and Meerkat for the info and Jacek for cleaning up the tooltips!
  • Viewer no longer gets stuck at "Connecting to region..." when logging in. Thanks, McCabe!
  • Workaround for 1.23-based viewers not being able to toggle voice parcel settings on OpenSim. Thanks, McCabe!'

Other Changes

  • Changed View > AO to View > Animation Overrider Thanks, McCabe!
  • Changed "Copy Key" in the profile window to also say the name of the avatar and the key in chat. Thanks, McCabe!
  • Several changes to reduce log spam. Thanks, McCabe!
  • Moved Admin options into Advanced > Admin Options submenu. Thanks, McCabe!
  • Double-clicking in the radar's Estate tab now cams to the selected avatar. Thanks, McCabe!
  • Increased the default mini-map width. Thanks, McCabe!
  • Changed the new server version popup show as chat instead. This behavior can be altered by toggling the ServerVersionChangedNotify and ServerVersionChangedChat Debug Settings. Thanks, Armin!
  • Updated the viewer's version of OpenJpeg. Thanks, McCabe!
  • Texture repeats can now be set up to 10,000. Thanks, McCabe!
  • Camera now doesn't block your view when using Look At Last Chatter. Thanks, Geneko Nameth!
  • Included getvoice.sh for installing voice on Linux. Thanks, Armin!
  • Simulator camera "push" when moving around objects now ignored by default. This behavior can be toggled with the IgnoreSimulatorCameraConstraints Debug Setting. Thanks to the Emerald Viewer for discovering this, and McCabe for porting it!
  • Changed the build math cheat sheet buttons from "?" to "Build Math" so they're more discoverable. Thanks, McCabe!
  • Moved "Output Debug Minidump" to Advanced > Crash menu. Thanks, McCabe!
  • Added "Reload All" button to Notifications Console for easier debugging. Thanks, McCabe!
  • Disabled editing appearance animation when standing up when editing your appearance is also disabled. Thanks, McCabe!
  • Increased the time it takes for tooltips to display. Thanks, McCabe!
  • Added a --cache command line flag to set cache location. Thanks, Tom Meta!
  • Your own nametag now uses the Imprudence color when client detection is enabled. Thanks, McCabe!
  • Advanced > Allow Multiple Instances now applies when toggled (previously you had to relog for it to work). Thanks, McCabe!
  • Avatar name now displayed in window title when Advanced > Allow Multiple Instances is enabled. Thanks to the FrozenGlobe Viewer for the patch, and McCabe for tweaking it!
  • Made preferences follow Mac and Windows user interface guidelines. Thanks, McCabe!
  • Made menu ellipses follow standard user interface guidelines. Thanks, McCabe!
  • Moved "Legacy pie menus" into Preferences > Advanced. Thanks, McCabe!
  • Moved "Share language with objects" into Preferences > Advanced. Thanks, McCabe!
  • Added a new shortcut for creating landmarks: CTRL-SHIFT-D. Thanks, McCabe!
  • Changed "Continue" to "Cancel" when confirming quitting. Thanks, McCabe!
  • ClothingLayerProtection is now always enabled. Thanks, Armin!
  • Automatically try logging in again when the "Login Failed. You appear to be already logged in" error happens on OpenSim. Thanks, McCabe!
  • Windows installer now branded to Imprudence. Thanks, McCabe!
  • Added UseKDUIfAvailable Debug Setting to switch between llkdu and openjpeg on relog. Thanks, Tom Meta!

Bug Fixes

  • Fix for "flashing" avatars, where a bake would switch between white/texture repeatedly. Thanks, McCabe!
  • Fix for corrupt textures on objects when using openjpeg. Thanks, McCabe!
  • Fix for crashing when camming around a sim. Thanks, McCabe!
  • Several fixes for issues with malicious viewers use. Thanks, McCabe, Armin, Robin Cornelius, and KirstenLee Cinquetti!
  • Fixed radar spamming chat with "avatar is entering chat range/sim" updates. Thanks, McCabe!
  • Fixed radar showing avatars stuck as typing. Thanks, McCabe!
  • Fixed radar not appearing in mouselook. Thanks, McCabe!
  • Fixed radar not showing people in the list who are in the mini-map. Thanks, McCabe!
  • Fixed Autopilot > Move not working. Thanks, McCabe!
  • Fixed crash when creating/loading WindLight presets with spaces in their names. Thanks, McCabe!
  • Fixed crash when updating WindLight after a teleport. Thanks, McCabe!
  • Fixed crash when sim crashes/disconnects. Thanks, Armin!
  • Fixed crash in "Quit" confirmation after logout. Thanks, Armin!
  • Fixed crash when logging out with messages in the queue. Thanks, McCabe!
  • Fixed crash when using the Show Look At feature. Thanks, McCabe!
  • Fixed spinners in the Object, Features, and Textures build tabs not updating after their contents are deleted. Thanks, McCabe!
  • Fixed Notifications Console missing from Advanced > Consoles. Thanks, McCabe!
  • Fixed group creation alert showing the price as "GROUPCREATEFEE". Thanks, McCabe!
  • Fixed issue with certain sit animations not playing (avatar appears to be standing instead of being animated). Thanks, McCabe!
  • Fixed bad indentations in alerts and notifications. Thanks, McCabe!
  • Fixed the Infamous Wright Plaza Crash of Doom (mRawImage.notNull() crash). Thanks for the patch, Robin Cornelius, and the repro, Nebadon and Warin on OSGrid!
  • Fixed confusing "opacity" sliders in Preferences > Text Chat. Thanks, McCabe!
  • Fixed Grid Manager failing to get grid info if the port doesn't end in a slash ("/"). Thanks, McCabe!
  • Fixed small typo in the AO template notecard. Thanks, McCabe!
  • Fixed your own name being highlighted in Local Chat. Thanks, McCabe!
  • Fixed the status bar info "disappearing" when connecting after a failed login. Thanks, McCabe!
  • Fixed left-clicking attachments not moving the avatar. Thanks, Armin!
  • Fixed group notice history showing wrong icons for attached inventory. Thanks, McCabe!
  • Fixed the Advanced Build Window's Cancel and Apply buttons being switched. Thanks, McCabe!
  • Fixed Alpha layers not visible to other viewers when ClothingLayerProtection enabled. Thanks to Emerald Viewer for the fix!
  • Fixed issue with Alpha layers and OpenSim. Thanks, Armin!
  • Fixed HTTP textures not loading sculpties. Thanks for the patch, Thickbrick Sleaford!
  • Fixed "Gestures" button's tooltip not being informative. Thanks, McCabe!
  • Fixed "You Have Been Disconnecting From The Region" causing the viewer to quit while logging into an OpenSim that won't let you in. Thanks, McCabe!
  • Fixed glib and gtk not being friendly on Debian Lenny 32bit. Thanks, Armin!
  • Fixed Animation Overrider not starting on login. Thanks, McCabe!

Known Issues

  • Sometimes an avatar's textures stay "white" for an extended period of time with ClothingLayerProtection enabled. The workaround is to set this to FALSE in Advanced > Debug Settings.
  • Eyes get stuck looking sideways with Private Look At enabled.
  • Tooltips don't disappear with mouseclicks or when your mouse moves from a specific control. The workaround for this is to clear the tooltip with your mousewheel or set ToolTipDelay to 999999 in the Debug Settings.
  • Some animations may not display their joints correctly.
  • Creating new Alpha or Tattoo layers only works in the Inventory.
  • Avatar layers may appear invisible when using HTTP textures. The workaround for this is to copy llkdu from a Second Life 1.23 install into the main Imprudence folder.
  • While sitting on an object, your avatar may appear invisible to users of unpatched viewers based on 1.22 or lower, such as Hippo Viewer 5.0.1. See VWR-9137 for more info.
  • Streaming audio/video that use the AAC codec will have no sound. This is caused by our inability to distribute libgstfaad due to licensing reasons.
  • Sometimes inworld sounds (OpenAL) stops working on Windows XP. A relog usually fixes the problem.

Known Issues With OpenSim

If you're using Imprudence to explore the larger metaverse, here are a few OpenSim bugs that you should be aware of:

  • Clearing cache causes "body parts not found" error and your avatar to login as a cloud. This will also happen on first login to many OpenSim grids. The workaround is to change your shape then relog.
  • Megaregion teleports fail except in the root (SW) region.
  • The "Cancel" button does not appear during teleports.
  • When sitting, the camera's default center is the root prim, not the prim you're actually sitting on.
  • OpenSims using CS2JK to bake avatar textures might corrupt an avatar's appearance (looking "rainbow" or "checker-boarded") when using openjpeg. A rebake will generally fix this.
  • Sometimes OpenSim loses an avatar's appearance, causing changing clothing to fail and the avatar to permanently look white, even after a rebake or a relog.
  • Sometimes prims or land become corrupted (i.e. look "rainbow"). The workaround for this is to copy llkdu from a Second Life 1.23 install into the main Imprudence folder.
  • Creating new outfits causes the viewer to crash on most OpenSim-based grids.
  • Right clicking a landmark and selecting "About Landmark" causes the viewer to crash on most OpenSim-based grids.

Imprudence 1.3.0 beta 4

Imprudence 1.3.0 beta 4 is a critical fix release to address a serious bug when rezzing objects from your inventory in Second Life while the Build window is open.

Changes

  • The following features from the Advanced Build Options window have been removed to prevent unintentional modification of objects rezzed from your inventory:
    • "Settings" and "Texture" control the default settings and textures for newly created prims.
    • Ability to embed an inventory item into newly created prims.
  • The following change in 1.3.0 beta 3 has been reverted, to avoid possible negative effects on private/group voice conversations:
    • If the current region does not have any support for voice chat (e.g. OpenSim regions with no voice module), the viewer will temporarily deactivate voice chat and hide the voice chat controls on the toolbar. The viewer will check again for voice chat again whenever you move to another parcel.
  • Fixed the "Show Selection Outlines" checkbox in the Advanced Build Options window not working correctly.

Imprudence 1.3.0 beta 3

Release Highlights

  • Improved OpenSim support.
    • Support for up to 100 groups, 99% hollow prims, 1% hole size, megaprims up to 256m in size, and prim Z position up to 10km. Thanks to the Hippo Viewer for these improvements!
    • Implemented the --grid command line flag to select a grid to login to by name, e.g. --grid osgrid --login Firstname Lastname Password. Thanks, Armin!
    • Various links now go to the proper web page for the current grid, instead of always a Second Life web page: F1 Help, "Sign up for account", "Forgot your name or password?". Thanks, Armin!
    • The Search window's Groups tab has been reverted to a non-web based version, like the Hippo Viewer has. The All tab is also no longer web based, but a new "All (web)" tab has been added for the web based search. Thanks to the Hippo Viewer and McCabe for this!
    • The "All (web)" Search tab now uses metaverseink.com for searches on non-Second Life grids. Thanks, McCabe!
  • Built-in Animation Overrider (View > AO, Ctrl-Shift-O). See the Animation Overrider page for full details. Thanks to Emerald Viewer for this feature, and McCabe for porting and improving it!
  • IM Autoresponse (Prefences > Communication > IM Response Options). The viewer can now perform a variety of actions when you receive an Instant Message, such as sending a response automatically. Thanks to Emerald Viewer for this feature, and McCabe for porting it!
  • Tools > Advanced Build Options (Ctrl-Shift-B). The old "Grid Options" window has been renamed and extended with a bunch of great new options and features to help builders. See the Advanced Build Options page for full details. Thanks to McCabe for setting up the Advanced Build Options window.
    • "Pivot Point" and "Show axis on root prim" affect the placement of the 3D build axes widget. Thanks to the Emerald Viewer for this feature!
    • "Rez objects using land group" automatically rezzes objects using the correct group for the land, if you are a member. Thanks to the Emerald Viewer for this feature!
    • "Edit object decimal places" controls the numerical precision shown for object position, rotation, and size. Thanks to the Cool VL Viewer for this feature!
    • "Object Size", "Settings", and "Texture" controls the default settings for newly created prims. Thanks to the Emerald Viewer for this feature!
    • Ability to embed an inventory item into newly created prims. Thanks to the Emerald Viewer for this feature!
  • To make the viewer compliant with the Second Life Policy on Third-Party Viewers, the object export feature no longer downloads textures from Second Life. Other grids are not affected.

Known Issues

  • Textures on other avatars may flicker or appear corrupted on your computer, if they are using viewers based on Second Life 1.22 or earlier. This is due to a change in avatar texture format introduced in Second Life 1.23. We are investigating solutions to this problem.
  • Textures may not load fully or may appear corrupted when using OpenJPEG when "Use HTTP Textures" is enabled. If you want to benefit from HTTP textures in this release, you should copy the "libkdu" and "libllkdu" from a Second Life 1.23.5 installation to the corresponding location within the Imprudence directory.
  • Due to an oversight, the "World > Buy OS$" menu item is active on OpenSim in this release, but will be disabled in the future to prevent confusion on grids that don't support currencies.
  • While sitting on an object, your avatar may appear invisible to users of unpatched viewers based on 1.22 or lower, such as Hippo Viewer 5.0.1. See VWR-9137 for more info.
  • In the grid manager, the "Get Grid Info" button does not work for OpenSim-based grids unless the login URI has a trailing slash ("/"). You should end login URIs for OpenSim-based grids with a trailing slash, e.g. http://osgrid.org:8002/, not http://osgrid.org:8002.

Changes

In addition to the Release Highlights above, this version of Imprudence also includes the following changes, as compared to Imprudence 1.3.0 beta 2.

Features / Improvements

  • Added a new "Advanced" section in Preferences, with several new options. Thanks, McCabe!
    • "Disable Login/Logout Screens". When this option is checked, the viewer will not show the progress bar screen when logging in, logging out, or quitting the viewer.
    • "Disable Teleport Screens". When this option is checked, the viewer will not show the progress bar screen when teleporting.
    • "Show Client Names in Name Tag" and "Broadcast Your Client Name to Others". These control the Client Identification feature.
    • "Enable Shadows". This enables experimental support for dynamic shadow rendering in the viewer. WARNING: This is potentially unstable and requires a very good video card.
    • "Use HTTP Textures". This enables support for downloading textures via HTTP when available. This can improve the speed and reliability of texture downloads when connected to a service that supports HTTP textures, such as OpenSim 0.6.9-RC2 or later. If the service does not support HTTP textures (such as Second Life or older OpenSim versions), this option has no benefit. Please be aware of the known issue described above when using HTTP Textures with OpenJPEG.
    • "Increase rez speed via draw distance stepping". This controls the "SpeedRez" feature added in 1.3.0 beta 2. There is also an option to adjust the time between draw distance steps.
    • "Stand when editing appearance". When turned off, you will no longer Stand Up when you edit your avatar appearance while sitting. (In this release, the "turn around" animation still plays, but that behavior will likely change in the future.)
  • The inventory window title now remembers the inventory count from your previous session, and indicates how many items are still remaining to fetch. Thanks to Emerald Viewer for this feature!
  • The script editor now has tooltips for new LSL features in Second Life Server 1.38 (prim media and linkset functions). Thanks to Linden Lab and McCabe!
  • Tweaked the avatar height calculator in the Appearance window to be more accurate, using values from SNOW-197. Thanks to Archimedies Plutonian, Soft Linden, McCabe, and Jacek!
  • Objects with no name (or unknown name) now appear as ">>" in chat, instead of appearing as "no name". Thanks, McCabe!
  • If the current region does not have any support for voice chat (e.g. OpenSim regions with no voice module), the viewer will temporarily deactivate voice chat and hide the voice chat controls on the toolbar. The viewer will check again for voice chat again whenever you move to another parcel. Thanks, Armin!
  • The viewer will deactivate voice chat for the current session if the SLVoice program is not found, rather than repeatedly checking for it. (See the How to Re-enable Voice Chat page for instructions for installing SLVoice.) Thanks, Armin!
  • By default, the statistics window (Ctrl-Shift-1) no longer hides when entering Mouselook mode. You can adjust this behavior with the ShowStatusBarInMouselook debug setting. Thanks, McCabe!
  • Tooltips now disappear when you type, to prevent them from obscuring the UI while typing (SNOW-384). Thanks for the patch, Ardy Lay!
  • Tweaked some ugly layouts in several avatar profile tabs and Search window tabs. Thanks, McCabe!
  • Uploads that cost nothing (on OpenSim) now say "free" instead of "L$0". Thanks to the Hippo Viewer for this!
  • Build Math Expressions has been updated to include the new operators available in 1.3 (sine, cosine, etc).

Bug Fixes

  • Fixed a bug where some objects would be invisible after a very long-distance teleport (#239). Thanks, Armin!
  • Fixed the "Advanced > Animation List" window not updating. Thanks, McCabe!
  • Fixed "Advanced > Phantom Avatar" not working correctly on Second Life. Thanks, McCabe!
  • Fixed some UI layout problems in the login screen and avatar profile window when the viewer is set to certain non-English languages (#192, #231). Thanks, Jacek and McCabe!
  • Fixed a crash in the script editor related to OpenSim reporting a syntax error with a negative line number (#245). Thanks, McCabe!
  • Fixed a crash caused by some malformed animations (SNOW-484). Thanks to Robin Cornelius for the patch!
  • Fixed a crash when quitting, related to the LLAgent class destructor. Thanks, McCabe!
  • Fixed the "Quit" button not working in the dialog that informs you of a lost connection (#199). Thanks, McCabe!
  • Fixed a rare crash in the payment dialog in laggy situations. Thanks to to Hippo Viewer for the fix!
  • The "File > Import + Upload" menu item no longer erroneously shows "(L$10 per texture)" when connected to OpenSim. Thanks, McCabe!
  • Fixed several hardcoded references to Second Life and the Second Life website. Thanks, McCabe!
  • Repositioned the "Temporary Image" checkbox on the image upload window so it doesn't extend beyond the window. Thanks, McCabe!
  • Fixed an ambiguous use of NULL in the media code which may have caused crashes for 64-bit Linux users. Thanks, Armin!

Other Changes

  • "Sub-Unit Snapping" is now enabled by default. You can toggle it in the "Tools > Advanced Build Options" window (Ctrl-Shift-O). Thanks, McCabe!
  • When connected to grids other than Second Life, the currency symbol is now "OS$" instead of "L$" (#237). We are looking into ways to use grid-specific currency symbols in the future. Thanks to the Hippo Viewer for this!
  • As a temporary measure, you can now only purchase currency in the viewer when connected to Second Life. On OpenSim, the "L$" button is hidden and clicking your "OS$" amount will not open the window to buy currency. This functionality will be re-enabled when we are certain it will work correctly on OpenSim, and can detect whether the grid supports it. Thanks, McCabe and Jacek!
  • Renamed some tabs in the Profile window: "2nd Life" and "1st Life" are now "Avatar" and "Real Life". Thanks, McCabe!
  • The OpenAL library for Linux (32-bit and 64-bit) has been updated to version 1.11.753. This should hopefully address some issues related to PulseAudio. Thanks, Armin!
  • The viewer now sends the correct version number when loading login splash page. It now sends the Imprudence version, instead of the version of Second Life it was based on. (Ported from version 1.2.2.) Thanks, Jacek!

Imprudence 1.2.2

Imprudence 1.2.2 is a small maintenance release to attempt to make the viewer compliant with the new Second Life Terms of Service and the Policy on Third Party Viewers.

Please see the Imprudence 1.2.0 Release Notes for information about the major changes in Imprudence 1.2.

Changes

  • The object export feature no longer downloads textures from Second Life. Other grids are not affected.
  • The viewer now sends the correct version number when loading the login splash page. It now sends the Imprudence version, instead of the version of Second Life it was based on.

Imprudence 1.3.0 beta 2

Release Highlights

  • Temporary (Free) Texture Uploads. When uploading an image, select "Temporary Image (Free)" to upload it for free, but with some caveats (see below). Thanks to the Emerald viewer for this feature, and Armin for porting it!
    • Temporary textures are intended for testing and preview purposes only. They exist only on the sim they are uploaded to, will disappear from your inventory when you log off, and may disappear from the sim when it restarts.
  • Breast Physics. By popular demand, we have ported breast physics simulation (i.e. jiggly boobs) from the Emerald Viewer. Thanks to Danny Nolan and the Emerald devs for creating this feature, and Armin for porting it!
    • Currently, this feature can only be configured via Debug Settings: EmeraldBreastPhysicsToggle (to disable/enable the feature entirely), EmeraldBoobMass, EmeraldBoobHardness, etc.
  • SpeedRez. After teleporting, the viewer will temporarily decrease the draw distance to encourage nearby objects and textures to rez first. Thanks for the patch, Henri Beauchamp!
    • You can disable this feature by setting the SpeedRez debug setting to FALSE, or adjust the timing by editing the SpeedRezInterval debug setting (smaller numbers restore the old draw distance sooner).
  • Building hotkeys to cycle through prims in a link set (SNOW-97). See the "Tools > Select Linked Parts" menu. Thanks for the patch, Thickbrick Sleaford!

Known Issues

  • Linux: The viewer may crash on some Ubuntu Karmic 64-bit installs, most likely due to a bug in glib2. As a work around, users affected by this issue can modify the "imprudence" launch script to add the following code near the top of the script (for example on the second line): export LL_WRAPPER='strace -o /dev/null'
  • All known issues listed for 1.3.0 beta 1 still apply to this this version.

Changes

In addition to the Release Highlights above, this version of Imprudence also includes the following changes, as compared to Imprudence 1.3.0 beta 1. For a full list of changes in past versions, please see the release notes for those versions.

Features / Improvements

  • Opening SLURLs ("secondlife://...") from another application is now handled nicely on Linux. If Imprudence is already running, the SLURL will open in the current instance of Imprudence. Otherwise, it will launch a new instance of Imprudence. Thanks, Armin!
  • The notecard editor now has Search/Replace functionality. Thanks for the patch, Kitty Barnett!
  • The notecard editor now has an "Edit" menu. Thanks for the patch, Henri Beauchamp!
  • The password field on the login screen now uses solid black circles (•) instead of asterisks (*), for a cleaner look. Thanks, Geneko Nemeth!
  • Added PrivateLookAtTarget debug setting. When enabled, the viewer will no longer tell other users where your avatar is looking. Thanks, Armin!

Bug Fixes

  • Fixed: Possible crash related to ShowLookAt targets. Thanks, Armin!
  • Fixed: Pie menu remains after switch to Mouselook (VWR-2425). Thanks for the patch, Kitty Barnett!
  • Fixed: Some menu entries were missing from the Advanced menu. Thanks, Jacek!
    • Advanced > UI > Use default system color picker
    • Advanced > UI > Show search panel in overlay bar
    • Advanced > UI > Show Matrices
    • Advanced > XUI > Font Test...
  • Fixed: Clicking the "Advanced > UI > Double-Click Auto-Pilot" menu entry would crash the viewer, so it has been removed. (As of Imprudence 1.2, double-click autopilot is configured in "Preferences > Input & Camera.) Thanks, Jacek!
  • Applied several bug fixes from Henri Beauchamp. Thanks, Henri!
    • Fixed: The viewer would sometimes crash when touching or focusing the camera on an object that was being rezzed.
    • Fixed: The viewer did not properly use the .tga file extension when saving textures to your computer.
    • Fixed: The viewer would sometimes crash when encountering avatars using "extra" attachment points (multiple attachments on the same body part).
  • Fixed: Some pop-up notifications behaved incorrectly: Build Math Expressions help pop-ups, and the "Restore to Last Position" warning.
  • Fixed: Several cases where the viewer could pause or freeze when downloading textures (SNOW-196, SNOW-408, SNOW-434, SNOW-435, SNOW-485). Thanks for the patches, Aleric Inglewood, Merov Linden, Robin Cornelius, and Vex Streeter!

Other Changes

  • ELFIO has been reactivated on 64-bit Linux. It had been disabled in 1.3.0 beta 1 as a possible fix for a crash for some 64-bit Linux users, but the problem turned out to be something else (see Known Issues, above). Thank, Armin!
  • Linux: You can now disable disable DBUS support by passing the "--disableDBUS" command line option or setting the "DisableDBUS" Debug Setting to TRUE. This is meant as a work-around for users who crash when using DBUS. Thank, Armin!
  • The pre-packaged 32-bit GStreamer plugins will be now be available to GStreamer when running the 32-bit Linux build on a 64-bit Linux system. Thank, Armin!
  • To save developers' time and effort, the ChangeLog.txt file is now automatically generated from Git commit messages, instead of being edited by hand. Thanks, Jacek!

Imprudence 1.3.0 beta 1

Release Highlights

  • Textures and objects now rez more quickly, due to improved texture and object engines from Snowglobe. Thanks to the Snowglobe devs for creating it, and Armin and Jacek for porting it!
  • Imprudence's code base has been updated to Second Life 1.23.5. That means Imprudence has gained most of the new features and bug fixes from SL 1.23. Thanks to Linden Lab for writing it, and to Jacek, McCabe, and Armin for their hard work merging it! Thanks also to Lilly Zenovka for her assistance.
  • Optional legacy pie menus. Enable "Preferences > General > Use legacy pie menus" to switch to a pie menu layout similar to SL 1.22 and earlier. Thanks, McCabe!
  • Clothing layer protection and client identification from Meerkat/Emerald. See the Client Identification page for information about these features. Thanks to the Meerkat and Emerald teams for creating them, and Armin for porting them!

Known Issues

  • Imprudence may crash on Linux when changing "Antialiasing" or "Anisotropic Filtering" in "Preferences > Graphics > Hardware Settings".
    • This is a known bug in SL 1.23 (VWR-13286). We will try our best to fix it.
    • As a work around, you can open "Advanced > Debug Settings", modify RenderFSAASamples (antialiasing) and RenderAnisotropic (anisotropic filtering), then restart the viewer.
  • The "View > Web Browser" menu entry does not work.
  • Legacy pie menus always appear in English, even if you are using another language.
  • The "File > Import + Upload" menu item's price always says "L$10 per texture", even when uploads are actually free, such as on OpenSim.

Changes

In addition to the Release Highlights above, this version of Imprudence also includes the following changes, as compared to Imprudence 1.2.1. For a full list of changes in past versions, please see the release notes for those versions.

Features / Improvements

  • You can now type in an optional message when paying L$ to a Resident (SNOW-436, formerly VWR-9597). The message will appear in that Resident's transaction history online. Thanks, Jacek!
    • The layout for the Pay Resident and Pay Object windows have been cleaned up, too. Thanks, Jacek!
  • You can now adjust numerical sliders with the mouse wheel. Position the mouse pointer over a slider (e.g. sound volume, draw distance, etc.) and scroll the mouse wheel up and down. Thanks, Armin!
    • You can change the direction and speed by editing the SliderScrollWheelMultiplier debug setting. Thanks, Jacek!
  • In the IM window, the "Profile" button now has a drop-down menu with "Pay" and "Offer Teleport" options. Thanks, McCabe!
  • User profiles now have a "Copy Key" button to copy that user's key (agent UUID) to your clipboard. You can then paste it into a script, for example. Thanks, McCabe!
  • Color chooser widgets now display opacity in a way that makes sense. Thanks, Geneko Nemeth!
  • The Script editor's Help menu now has a link to the Autoscript scripting helper, to help generate .
  • You can now drag-and-drop inventory items anywhere on someone's profile to send them. In Imprudence 1.2, you had to drag to specific area in the bottom right corner. Thanks, McCabe!
  • There is now a new debug setting to save inventory scripts as Mono (SNOW-378). If you enable SaveInventoryScriptsAsMono in Debug Settings, new scripts that you create in your inventory will default to Mono. Thanks, Henri Beauchamp!
  • You can now set a custom "world search" URL to use instead of SL's search pages. See "Preferences > Web > World Search". This is mostly useful for users of third-party grids. We hope to provide per-grid search URLs in the future.

Bug Fixes

  • Fixed the login screen not allowing login names longer than 16 letters. It now allows up to 31 letters per name, like it should.
  • Fixed #155: Double clicking your avatar triggers a TP request. Thanks, Armin!
  • Fixed #184: Opening notecards resets the camera. Thanks, Armin!
  • Fixed #197: Windlight toolbar can't be hidden. Thanks, Jacek!
  • Fixed VWR-4232: Some particles don't disappear when UI is hidden. Thanks, Admiral Admiral and Mm Alder!
  • Fixed VWR-14267: Clicking send in an IM window does not add the sent text to the line editor history. Thanks, Aimee Trescothick!
  • Fixed VWR-14278: Gesture auto-completion adds uncommitted suggestions to the line editor history. Thanks, Aimee Trescothick!
  • Fixed VWR-11172: A source coding mistake prevents number-pad keys from specifying Ctrl+digit shortcuts on Windows. Thanks, Alissa Sabre!
  • Fixed VWR-14475: Load from XML is broken. Thanks, Admiral Admiral and Mm Alder!
  • Fixed VWR-15310: Save to XML doesn't set proper XML tags. Thanks, Admiral Admiral and Mm Alder!
  • Fixed SNOW-376: Clean up handling of the maximum length of chat messages. Thanks, Admiral Admiral and Mm Alder!
  • Fixed SNOW-413: Potential null pointer exception in multi-slider control. Thanks, Admiral Admiral and Mm Alder!
  • Fixed SNOW-488: Malformed animation crash. Thanks, Robin Cornelius!
  • Fixed SNOW-492: LLDataPacker::unpackstring() is unsafe. Thanks, Robin Cornelius!
  • Fixed a rare crash from textures with too many components. (This has only been observed in the Lbsa Plaza sim on OSGrid, so far.) Thanks, Armin!

Other Changes

  • To help protect our users' privacy, the viewer no longer sends "ViewerStats" to Linden Lab's servers. This was a feature of the SL viewer which would collect and send various pieces of information to Linden Lab without the user's active consent. Thanks, Patrick Sapinski!
  • The Linux (32 and 64 bit) builds are no longer distributed with Pango or GDK-PixBuf, due to a number of bugs that was causing. Linux users should install the following on their systems:
    • Pango 1.26 (or compatible), including freetype support.
    • GTK+ 1.16 (or compatible)
  • The "Notify when Linden dollars (L$) spent or received" checkbox has been moved to "Preferences > Popups". Thanks, McCabe!
  • Removed unnecessary XUI files from the Silver skin. This helps keep the UI layouts of both skins in sync. Thanks, McCabe!
  • There have been numerous changes and improvements to the viewer compile system and software libraries. Thanks to Armin, Jacek, McCabe, and Patrick Sapinski, and the Snowglobe devs!

Imprudence 1.2.1

Imprudence 1.2.1 is a small bugfix release, which updates and fixes some libraries that are distributed with Imprudence.

Please see the Imprudence 1.2.0 Release Notes for information about the changes in Imprudence 1.2.

Changes

  • Updated OpenAL on Windows to fix error messages flooding the logs.
  • Recompiled GStreamer, GStreamer plugins, and liboil on Linux, to use the correct version of glibc.
  • libxml2 is now distributed with Imprudence on Linux. It was accidently left out of past releases.

Imprudence 1.2.0

A Brief Guide to Imprudence 1.2

Imprudence 1.2 adds many new features, fixes, and improvements to the viewer experience. Here are a just few of the new features and improvements since Imprudence 1.1:

  • Backup your builds, your scripts, and your avatar's shape. If you created it, you have the right to back it up or move it to a different grid. (See Content Backup for more info).
  • Double-click Teleport and Autopilot. We've taken the popular double-click teleport feature and improved upon it. The default behavior can now be set in Preferences > Input & Camera. We've also added an ignorable confirmation dialog to reduce the chance of accidental teleportations.
  • Improved minimap with built-in radar. The minimap now has enhanced zooming and panning, a built-in avatar radar to see who is nearby, plus optional chat notices when avatars enter or leave chat range or the sim. (Enable minimap notify in Preferences > General.)
  • Improved OpenSim support. We've added a list of popular grids to connect to, as well as a grid manager so you can add your own. You can also enjoy many building benefits when using OpenSim, such as the ability to build and edit prims larger than 10m on a side!
  • Restrained Life support. Thanks to RLVa by Kitty Barnett, Imprudence now supports the Restrained Life API for BDSM items and scripted gadgets.
  • Windlight toolbar. We've added a new tab along the bottom of the screen for quick access to your Windlight presets and certain graphics options. We've also added a variety of Windlight presets from Ana Lutetia, CodeBastard Redgrave, and Torley Linden!
  • Numerous other features that improve the viewer experience, such as double-click to wear attachments in Inventory, optional vertical IM tabs (in Preferences > Communication), unread IM count, search inventory by creator or description, better profile window layout, select default chat channel, Link/Unlink in the Build window, sim avatar counts on the World Map, and many more.

Known Issues

  • "Advanced > Logout" may cause issues and is unsupported. Use at your own risk.
  • If you use the "--loginuri" command line flag, you need to also use "--login FirstName LastName Password" to bypass the login screen, or your server setting will be ignored.
  • Remaining issues from 1.2.0 beta 2:
    • Property lines for land parcels flash when you have selected an avatar in the minimap radar.
    • Many new UI additions only provide English text. We'd love to have some bilingual users help us translate them. If you can help, please post in the forums.
    • OpenSim 0.6.4 or lower causes the viewer to crash when other avatars are present. We strongly encourage all OpenSim grid operators to upgrade to OpenSim 0.6.5 or higher.
    • "File > Upload & Import" should have a confirmation dialog warning people about how much it will cost to upload all the textures.

Changes

This version of Imprudence includes the following changes, as compared to Imprudence 1.2.0 beta 2. For a full list of changes in past versions, please see the release notes for those versions.

Features / Improvements

  • Added saving and loading scripts to disk in the script editor. Thanks to the Meerkat team for this feature, and McCabe for porting it.
  • Added avatar shape Import/Export. You can only export shapes that you created and have full perms for. Thanks to the Meerkat team for this feature, and McCabe for porting and tweaking it.
  • Added an option for vertical IM tabs (Preferences > Communication > Vertical IM tabs). Thanks to the Emerald team for this feature, and McCabe for porting it.
  • The 'minimap radar can now be hidden via the arrow button in the bottom left corner of the minimap. Thanks so much for that, Jacek!
  • You can now search inventory by item description (Inventory > Search > By Description). Thanks to the Emerald team for this feature, and McCabe for porting it.
  • Added new options to configure double-click teleport and autopilot in Preferences > Input & Camera, and Disabled double-click teleport by default. Thanks, Jacek!
    • For the old "Double-Click Teleport" behavior, set Double-Click Action to "Autopilot", and Autopilot Style to "Teleport".
    • For the old "Double-Click Autopilot" behavior, set Double-Click Action to "Autopilot", and Autopilot Style to "Move".
    • Note: Autopilot Style also affects "Go Here/Go To" in the pie menu.
  • The Windlight Water window now has next/previous preset buttons, like the Sky window does. Thanks, McCabe!
  • Added "Max Particles" slider to the Windlight/Graphics tab on the bottom toolbar. Thanks, McCabe!
  • Added Check All/Uncheck All to the Make Outfit window. Thanks to the Emerald team for this feature, and McCabe for porting it.
  • Windows only: Added "History" button to the IM and Group Chat windows to view your past chat logs with that person/group. Thanks to the Emerald team for this feature, and McCabe for porting and tweaking it.
  • Updated RLVa to 1.0.5e. Thanks for the update, Kitty Barnett!
  • Raised the World Map maximum teleport height to 4096m (it was 1000m). Thanks, McCabe!

Bug Fixes

  • Fixed RLVa not initializing in certain instances. Thanks, Kitty Barnett!
  • Fixed copy & paste and file selection dialogs not working for some Linux users. Thanks, Jacek!
  • Fixed "avatar_skeleton.xml cannot be parsed" error. You rock, Lilly Zenovka!
  • Fixed muting objects with same name as avatar mutes ScriptDialogs from avatar. Thanks for the patch, Geneko Nemeth!
  • Fixed some Build Math issues, related to the boost library. Thanks, McCabe!
  • Fixed Hide Group Titles option not working. Thanks, McCabe and Geneko!
  • Partial fix for the parcel border flashing when a name is selected in the minimap radar. Thanks, McCabe!
  • Partial fix for avatar names not displaying at heighs above 1024m. Thanks, McCabe!
  • Set the upper limit of the chat channel selector to 1,000,000 (1 million) to work around a tricky rounding bug with higher channel numbers. To chat on higher channels, use e.g. "/1234567890 hi" in chat. Thanks, Jacek!
  • Fixed the login screen's grid selector box displaying the wrong grid after logging out. Thanks, McCabe!
  • Fixed grid selection box not remembering the last logged in grid (defaulted to secondlife). Thanks, McCabe!
  • Fixed grid selection box not updating the splash screen. Thanks, McCabe!
  • Fixed some branding issues in alerts and notifications ("Second Life" where it should be "Imprudence"). Thanks, Jacek!
  • Fixed "Sunset" mislabeled as "Midday" in Windlight Toolbar. Thanks, McCabe!
  • Fixed several compilation errors and warnings. Thanks to Geneko and Jacek, and to Alissa Sabre for VWR-12620.
  • Fixed some issues with "Advanced > Consoles > Fast Timers" (SNOW-108, VWR-10214). Thanks for the patch, Robin Cornelius!

Other Changes

  • Moved "File > Logout" to the Advanced menu and added a note that it's unstable. Use this feature at your own risk!
  • Disable camera constraints also disables constraints when zooming out/zooming in and editing appearance. Thanks, McCabe!
  • The keyboard shortcut for View > Advanced Menu is now Ctrl-Alt-Shift-D on Linux. Mac and Windows shortcuts have not changed. Thanks, McCabe!
  • "Go Here" in the pie menu no longer asks for confirmation. Thanks, Jacek!
  • Ported the notecard security fix from SL 1.23.5. Thanks to McCabe for porting it.
  • Tweaked import menu item names: "File > Import Object..." and "File > Import + Upload (L$10 per texture)". Thanks, Jacek!
  • Added "File > Export Selected Objects". Thanks, Jacek!
  • Disabled facelight in Appearance mode when local lighting is disabled. Thanks, McCabe!
  • Combined the Mute and Unmute buttons in the minimap radar. Good idea, McCabe!
  • Changed the snapshot postcard text not to mention Second Life, like Meerkat does. Thanks to McCabe for porting it.
  • Applied patch for VWR-6787 by Alissa Sabre - 'none' text in group window not translatable. Thanks, Alissa!
  • Added "Advanced > Allow Multiple Instances" (allow multiple copies of Imprudence to run at the same time, for testing purposes). Thanks, McCabe!
  • Changed default UIScaleFactor to 1.002 as a workaround to some font rendering issues. Thanks, McCabe!
  • Updated the Linux version of fontconfig. Linux users may notice some minor differences in font appearance. Thanks, Jacek!
  • Updated several other Linux software libraries. Thanks, Jacek!
  • Finally packaged up the Mac development libraries. It should now be possible for (Intel) Mac users to compile Imprudence if they want to. Thanks for finally tackling that, Jacek!
  • Updated and fixed copyright and licensing information for many software libraries. Thanks, Jacek!

Imprudence 1.2.0 beta 2

Attention: Pie Menu Changes

  • The pie menu when right clicking on objects has been rearranged slightly:
    • "Buy" now appears in the first menu tier.
    • "Create" has been renamed "Build" and moved to the second menu tier.
    • "Return" and "Wear" have new locations in the second menu tier.

Known Issues

  • Don't use "File > Logout". It still causes lots of problems:
    • Logging out causes alerts (pop-up dialogs) to not work, and may even crash the viewer.
    • Logging out and then logging in to another grid causes the Groups window to show groups from both grids.
    • In OpenSim, right clicking clothing in the inventory and selecting Edit will cause a crash after logout.
    • Chat sometimes shows up on the login screen after logging out.
  • Property lines for land parcels flash when you have selected an avatar in the minimap radar.
  • OpenSim 0.6.4 or lower causes the viewer to crash when other avatars are present. OpenSim 0.6.6 is recommended.
  • Remaining issues from the previous 1.2.0 beta version:
    • Many new UI additions only provide English text. We'd love to have some bilingual users help us translate them. If you can help, please post in the forums.
    • The custom chat channel number entry doesn't behave properly for channel numbers longer than 6 digits. As a temporary work-around until we fix this, use the old "/NUMBER" (e.g. "/123456789 Hi") and "//" chat commands for chatting on large channel numbers.
    • The grid selection box on the login screen always defaults to "secondlife" at startup, when it should default to the most recently used grid.
    • The grid selection box on the login screen always shows "secondlife" after logging out, but behaves like it is still set to the grid you logged out from.
    • The minimap radar cannot be hidden yet. We're working on it.
    • The Windlight Water settings window doesn't have previous/next arrows like the Sky window does.
    • The Windlight toolbar sometimes forgets the last selected preset.
    • "File > Import" and "File > Upload & Import" may not work correctly for Mac users.
    • "File > Upload & Import" should have a confirmation dialog warning people about how much it will cost to upload all the textures.
  • Note for developers: some Linux and Mac libraries are still not packaged/uploaded, which can interfere with compiling Imprudence from source. Jacek is working on it!

Changes

This version of Imprudence includes the following changes (as compared to Imprudence 1.2.0 beta).

Bug Fixes

  • Fixed mouseclicks sometimes "jumping" near the edge of the screen in Windows - McCabe Maxsted.
  • Fixed crash when using the Minimap and the silver skin - McCabe Maxsted.
  • Fixed Imprudence 1.2 features missing from the silver skin - McCabe Maxsted.
  • Fixed Imprudence wrongly thinking it was on the Teen Grid. You can now freely wear, edit, and/or take off your underwear again! - McCabe Maxsted.
  • Fixed search showing too few results - McCabe Maxsted.
  • Fixed inability to teleport to Adult regions (or detect them on the map) - McCabe Maxsted.
  • Fixed Advanced Sky only toggling once - McCabe Maxsted.
  • Fixed first preset in Windlight Toolbar toggling Advanced Sky - McCabe Maxsted.
  • Fixed crash when logging out of OpenSim after editing appearance - Armin Weatherwax.
  • Fixed grid manager adding an unnecessary "/" (forward slash) to grid URLs. You should be able to login to the SL Beta Grid. (You may need to go into the Grid Manager and remove the "/" in the login URI, though.) - Jacek Antonelli.
  • Fixed unlink button enabling when it shouldn't - McCabe Maxsted and Kitty Barnett.
  • Fixed inability to unlink when using edit linked parts - McCabe Maxsted.
  • Fixed money change sound and dialog occurring after logging into different grids - McCabe Maxsted.
  • Fixed name box missing from profiles - McCabe Maxsted.
  • Fixed profile account label position - McCabe Maxsted.
  • Fixed profile size overrunning search window - McCabe Maxsted.
  • Fixed UI resize missing reset button in Preferences > General - McCabe Maxsted.
  • Fixed (hopefully) UI resize not playing nice with the Liberation Sans font - McCabe Maxsted.
  • Fixed newly created notecards behaving oddly - McCabe Maxsted.
  • The "Add..." (add friend) button on the minimap is now grayed out when you have selected someone who is already your friend - McCabe Maxsted.
  • Fixed layout of debug permissions in the tools window - McCabe Maxsted.
  • Fixed some compiling issues with Imprudence 1.2 and Windows - McCabe Maxsted.
  • Fixed "Join Call" button truncated in group IMs - McCabe Maxsted.
  • Fixed reference to "Second Life" in Preferences > Graphics - McCabe Maxsted.

Also, it appears the big crash when logging in/logging out in Windows was fixed with the latest LL server update to 1.30.1.

Other Changes

  • RLVa version has been updated to 1.0.3e - Kitty Barnett.
  • Muting an avatar now mutes llDialog boxes from them as well - McCabe Maxsted.
  • Added llDialog throttle from the Green Life Emerald Viewer.
  • Added clickable Object say/whisper/shout names from the Green Life Emerald Viewer.
  • Object IMs are now prefixed with "IM:" in chat - McCabe Maxsted.
  • Object IMs now have their own color in Preferences > Text Chat - McCabe Maxsted.
  • Minimap now indicates when an avatar is typing - McCabe Maxsted.
  • Minimap now announces when an avatar enters chat range (enabled by default; you can change this in Preferences > General) - McCabe Maxsted.
  • Minimap now announces when an avatar enters the sim (disabled by default; you can change this in Preferences > General) - McCabe Maxsted.
  • Minimap can now be minimized - McCabe Maxsted.
  • Minimap now shows the selected avatar's icon over other icons, so you can see it in crowded areas. - McCabe Maxsted.
  • The minimum value for the Draw Distance slider has been lowered to 32m (from 64m) - McCabe Maxsted.
  • Added confirmation alert for double click tping and autopilot (can be easily ignored) - McCabe Maxsted.
  • Updated list of graphics cards Imprudence recognizes - McCabe Maxsted.
  • Re-added the avatar name box to the Profile window.
  • New Profile layout should accommodate non-English languages better - McCabe Maxsted.

Imprudence 1.2.0 beta

Known Issues

  • When you try to quit after having logged out at least once, the viewer may crash (Linux & Mac) or not quit (Windows). As a work-around (particularly for Windows users), we recommend not using "File > Logout" until this has been fixed.
  • Many new UI additions only provide English text. We'd love to have some bilingual users help us translate them. If you can help, please post in the forums.
  • The custom chat channel number entry doesn't behave properly for channel numbers longer than 6 digits. As a temporary work-around until we fix this, use the old "/NUMBER" (e.g. "/123456789 Hi") and "//" chat commands for chatting on large channel numbers.
  • The grid selection box on the login screen always defaults to "secondlife" at startup, when it should default to the most recently used grid.
  • The grid selection box on the login screen always shows "secondlife" after logging out, but behaves like it is still set to the grid you logged out from.
  • The minimap radar cannot be hidden yet. We're working on it.
  • The Windlight Water settings window doesn't have previous/next arrows like the Sky window does.
  • The Windlight toolbar sometimes forgets the last selected preset.
  • "File > Import" and "File > Upload & Import" may not work correctly for Mac users.
  • The grid manager compulsively adds a "/" to grid URLs, which may cause logins to fail when connecting to certain grids (like the Second Life Beta grid).
  • The double-click teleport feature should have a confirmation dialog to avoid accidental TPs.
  • "File > Upload & Import" should have a confirmation dialog warning people about how much it will cost to upload all the textures.

Changes

This version of Imprudence includes the following changes (as compared to Imprudence 1.1.0).

Version Highlights

  • Object Backup. You can now download objects that you have created and have full permissions for to your computer, and upload them back into the world (or another grid). Thanks to the Meerkat Viewer for developing this feature, and to Armin for helping us import it!
  • Grid Manager. You can now modify the list of grids available at the login screen. We have further plans for extending this feature, but this will serve for now. Thanks to the Hippo Viewer and Meerkat Viewer for this, and to Armin for helping import it!
  • Restrained Life support. Imprudence now provides optional support for the Restrained Life API (used by BDSM items and various scripted gadgets). Enable it with "Advanced > Restrained Life Support". Many thanks to Kitty Barnett for developing RLVa and working with us to integrate it into Imprudence!
  • Radar. The minimap now features a list of nearby avatars. Thanks so much, McCabe and Dale Glass!
  • Emerald features. We've imported a variety of features from the Green Life Emerald Viewer. Thanks to the Emerald folks for developing these, and McCabe for importing them!
    • "Advanced > Asset Browser" (Alt-Shift-A). Visual browser for textures in your inventory.
    • "Advanced > Animation List". Lists the animations you are playing, and allows you to selectively stop them and revoke animation permissions from scripted objects.
    • "Advanced > Phantom Avatar" (Ctrl-Alt-P). Prevents your avatar from being pushed, but also prevents you from moving.
    • "Advanced > Ground Sit" (Ctrl-Alt-S). Makes your avatar sit down at your current location.
    • Build tool shows objects' Last (previous) Owner.
    • When viewing your own profile, the Profile window indicates which of your groups are hidden.
    • You can now search your inventory by Creator name. ("Search" menu in the Inventory window.)
    • You can now double-click on a location in the 3D world to teleport there.
    • Added "BlockClickSit" debug setting. Set it to true to prevent yourself from sitting on things when you accidently click on them.
    • Particle chat, which sends a message on channel 9000 when you select an object, for enhanced integration with scripted objects. You can disable this feature by changing the "ParticleChat" setting to False in "Advanced > Debug Settings".

Building

  • You can now choose which kind of grass or tree to rez. Before, it always rezzed a random kind. Thanks to Mana Janus for this!
  • Added "Link" and "Unlink" to the pie menu for objects. Thanks, McCabe!
  • Added "Link" and "Unlink" buttons to the Build window. Thanks, McCabe!
  • Several changes to the main menus. Thanks, McCabe!
    • "Edit > Duplicate" is now in the Tools menu.
    • Moved the selection-related options in the Tools menu to a new submenu, "Tools > Selection Options".
    • The "Tools > Select Tool" submenu has been renamed to "Choose Tool" to avoid confusion with the Selection Options.
    • "Tools > Set permissions on selected task inventory" has been renamed to "Set Bulk Permissions".
  • "Advanced > Rendering > Selected Texture Info" now displays partial UUIDs for the textures. Thanks to Henri Beauchamp and McCabe for developing this!
  • Added "Tools > Selection Options > Hide Selection Outline" (VWR-6918). This can help make it easier to see when editing small objects, and improves performance when selecting a large number of prims. Thanks a bunch, Aimee Trescothick!

Map & Minimap

  • The minimap has many improvements. Our enduring gratitude to Aimee Trescothick for these!
    • Enhanced zoom behavior and range.
    • It can be panned with Shift-Click and drag. (Right click the minimap and disable "Center on Camera" if you want to stop it from moving back automatically.)
    • Hovering the mouse over someone's dot on the minimap will show their name in the tooltip. Right click on a dot and choose "Profile" to open that person's profile window.
    • Window layout converted to XUI under the hood.
  • But wait — the minimap has other improvements, too. Thanks to McCabe for these!
    • Muted avatars are colored gray in the minimap.
    • Added "Show World Map" to the minimap right-click menu.
    • Moved "Rotate Mini-Map" to the minimap right-click menu.
  • The World Map displays the number of avatars in each sim, above the sim's name. That's pretty handy, Jacek and McCabe!

Misc. UI

  • The Communicate window title and "IM Received" popup button now show the number of unread IMs you've received. Nice work, McCabe!
  • The "About Land" window displays the L$/sqm cost for land for sale. Thanks to Linden Lab for this feature in SL 1.23.
  • The Resident chooser now has a "Near Me" tab with a list of nearby people (VWR-2681). Thanks to Matthew Dowd, Vadim Bigbear, and Coco Linden for developing this feature.
  • Double clicking an object in your inventory wears it (or detaches it, if you are already wearing it). Thanks to Nicholaz Beresford and Henri Beauchamp for developing this!
  • Quick access to Windlight presets and draw distance from the toolbar. You can toggle this in "Preferences > Graphics > Show environment control in toolbar" (a checkbox near the top right corner of the window). Nice work, McCabe!
  • When listening to audio streams, song info is output to your chat window. You can toggle this in "Preferences > Audio & Video > Show stream info in chat" (a checkbox about halfway down the window). Thanks to Dale Glass for developing this feature!
  • IM windows inform you when the other person has gone on or offline even if you have turned off "Show online Friend notifications". That's pretty handy, McCabe!
  • Added "View > Advanced Menu" to toggle the Advanced menu. Thanks, Armin!
  • The layout of the Profile window has been revamped. Thanks, McCabe!
  • In the Local Chat window, you can now click the name of objects that IM you to view information about the object and its owner. Thanks to Linden Lab for developing this in SL 1.23.
  • The Snapshot window can now be minimized. It's the little things, McCabe!
  • The Windlight sky settings window now has arrow buttons for quickly changing to the previous or next preset in the list. Thanks, McCabe!
  • "Show HUD Attachments" has been moved back to the View menu, and its shortcut (Alt-Shift-H) has been restored. It was moved to the Advanced menu and lost its shortcut in Imprudence 1.1. Thanks to mashaeilde on the forums for giving us feedback about this!
  • You can now select a default channel number to chat on, for interacting with scripted devices. Turn on "Preferences > Text Chat > Show custom chat channel" (a checkbox near the bottom of the window), then set the channel using the new number entry field on the chat bar. Channel 0 is normal chat, all other channels are only seen by scripts. You can still chat to other channels using "/1", etc. Thanks to the Emerald Viewer for the inspiration, and to McCabe for the implementation!

Other

  • Imprudence 1.2 has been rebased to SL 1.22.11. Previous versions of Imprudence were based on SL 1.21.6. Thanks, Jacek!
  • Ability to logout without quitting and restarting the viewer (File > Logout). Thanks to the Meerkat Viewer for this!
  • Several bundled software libraries have been updated to new versions:
    • Gstreamer, Zlib and Iconv on Windows. Thanks, McCabe!
    • OpenJPEG on Linux. Thanks, Armin!
  • The login screen displays the awesome Imprudence logo while the login page is still loading, instead of that smelly old SL logo. Way to go, McCabe!
  • Linux-style middle mouse paste on Linux viewers. Thanks, Armin!
  • The maximum bandwidth setting has been raised to 5000kbps, and the default set to 1000kbps. Thanks, McCabe!
  • Added several new windlight settings by CodeBastard Redgrave, Ana Lutetia, and Torley Linden. Thanks, Codie, Ana, and Torley!
  • Added the adult_compliant capability, for teleport compatibility with Linden Lab's adult content policy. Thanks for providing a patch for this, Linden Lab!
  • Added two patches (VWR-11128 and VWR-11138) to support Visual Studio Express. Thanks, Robin Cornelius!

Bug Fixes

  • "Stop All Animations" (aka "Stop Animating My Avatar") only affected your own viewer; other people would still see your avatar being animated (VWR-2850). Thanks to Tofu Linden for fixing that in SL 1.23.
  • The Resident chooser was showing hair instead of calling cards. Thanks for fixing that, McCabe!
  • "View > Communicate" wasn't toggling the Communicate window like it was supposed to. Thanks for fixing it, McCabe!
  • Small textures weren't being cached (VWR-12686). Thanks for fixing that, Robin Cornelius!
  • Certain malformed animations could cause the viewer to abort with an assertion about the joint number. Thanks to Linden Lab for fixing this in SL 1.23.
  • The chat history window couldn't be minimized. Thanks, McCabe!
  • The Contacts window couldn't be toggled with "Edit > Friends" (Ctrl-Shift-F) if it was detached from the Communicate window (VWR-5370). Thanks to Latif Khalifa for making the patch to fix that!
  • When trying to attach multiple objects at once from your inventory, it would fail with a message, "Cannot complete attachment. An Attachment is pending for that spot". Many thanks to Kitty Barnett for fixing that awful bug!
  • Teleporting very long distances on OpenSim Hypergrid would sometimes cause weird issues (SVC-2941). Thanks to Mana Janus for the fix!
  • Avatars would be invisible until you zoomed in on them (in SL 1.22). Thanks for the patch to fix this, Aleric Inglewood!
  • Special symbols in group titles were appearing as question marks in avatar name tags. McCabe fixed the heck outta that one!

Older Versions

See All Release Notes for the release notes of older versions of Imprudence.

Personal tools